Fly (move)

Fly (Japanese:  Fly) is a damage-dealing move introduced in Generation I. It is HM02 in Generations through  and TM76 in Generation VII.

Generation I
On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are, , and. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.

If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).

Full and self-inflicted damage due to  will disrupt Fly. Additionally, if the user is fully paralyzed during the semi-invulnerable turn of Fly, it will not be reset until the user switches out or fully executes Fly.

From 🏴󠁧󠁢󠁥󠁮󠁧󠁿 onward, Fly will allow the user to avoid. Full will reset the semi-invulnerable turn of Fly. will copy Fly on either of the turns it takes to execute.

Pokémon can be caught during the semi-invulnerable stage of Fly.

Generation II
The user can now be hit by, , , and during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister.

The user may also be hit in the air if it was previously targeted by or, and then struck the following turn, unless said move was ,  or. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.

In this generation, due to a glitch, when or  are in effect, the moves, , , , , ,  and  cannot hit targets in the semi-invulnerable turn of Fly, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly (status moves such as  will fail, and additional effects of moves such as  will not activate).

Generation III
The user can now also be hit by during the semi-invulnerable turn of Fly.

, and  will now hit a Pokémon using Fly as usual when the target is under the effect of Lock-On or Mind Reader.

Generation IV onwards
Fly's base power was increased from 70 to 90. The user is now unable to avoid moves used by Pokémon with the Ability during the semi-invulnerable turn of Fly, and unable to avoid moves if it has No Guard. It can also be hit with, and. If Smack Down or Thousand Arrows hits, the user of Fly will be knocked down, cancelling the move.

If a Power Herb is held by the user, Fly can be executed in one turn.

Fly can hit non-adjacent opponents in Triple Battles.

Outside of battle
Players can fly to locations they have visited. Most possible Fly destinations are places with Pokémon Centers, primarily cities and towns, but other significant locations can be flown to as well. Generally, simply entering a flyable location is all that is required to be able to use Fly for that location. There are some exceptions, however, such as Opelucid City in where the player must first view the Team Plasma event, Lacunosa Town in  where the player must first encounter Professor Juniper and Bianca, and Ever Grande City in  where the player must first climb the waterfall. The Johto Battle Frontier, by contrast, can automatically be accessed after the National Pokédex is obtained.

In Generation II, the player cannot use Fly to move between Kanto and Johto. In, this is changed, and the player can now use Indigo Plateau or as a way station between regions.

Using Fly usually lands the player in front of an area's Pokémon Center. If the location lacks a Pokémon Center, however, a suitable spot is otherwise used. These locations are detailed below.

Omega Ruby and Alpha Sapphire
Players can fly to any area marked on the PokéNav Plus's Town Map except Southern Island, Seafloor Cavern, and the Cave of Origin. When the player flies to a route, or a landmark such as Sea Mauville, they will land in front of a sign that marks the area if there is one. In addition to the Party menu, players can use Fly through the.

If the location lacks both a Pokémon Center and a sign for the location, another suitable spot is used.

While the player cannot Fly to a location unless they have been there before, some locations have additional requirements.

Generation VII
In Generation VII, Fly is no longer a field move. Instead, In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, its functions are given to the Poké Ride Glide. Trainers can use Charizard Glide to take them to one of several locations they have visited, including any operational Pokémon Center.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can use Secret Technique Sky Dash instead.

Description

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The user flies high in the air and gains the Flying status. In the air, the Pokémon is not in view and will not be hit by moves or items. On the next turn, an attack is unleashed, dealing damage to the opposing Pokémon in front of the user. In Gates to Infinity, a Gigantic Pokémon can move to hit an enemy anywhere in the room.

Super Smash Bros. series
is 's up special. It cloaks itself in fire as it rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.

Moltres's Trophy states that it uses Fly when summoned from a Poké Ball. However, this instance of the move is much more similar to the flying action that a bird makes, rather than the actual move Fly.

The, the official website for Super Smash Bros. Brawl states that , , and all use Fly when leaving the screen after being summoned from a Poké Ball, however, of the three, only Mew can learn it in the core series.

Description

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In the anime

 * In Fighting Flyer with Fire, told his  to use Fly, but it was unable to execute the move due to its injured wing.

Trivia

 * In, and  dive into the ground on the second turn of Fly.
 * Many Pokémon noted for their ability to fly over long distances are unable to learn this move, such as, which is easily capable of transporting an adult in flight according to its Pokédex entry from . Conversely, Pokémon such as can learn it despite Pokédex entries stating they are incapable of flight.
 * When and  use Fly in the 3D side-series games, they will be shown running in midair.
 * The who gives out TM76 (Fly) in,  says that although the machine is an HM in Johto because of its rarity, it is "just another TM" in Alola.