Chatter (move)/Effect/In battle/GenV

Chatter can hit non-adjacent opponents in Triple Battles.

If Chatter has no audio data, the chance of confusion is now 0%.

Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:

Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by, , , and the combined effect of and.