Rage (move)

Rage (Japanese: いかり Rage) is a damage-dealing move introduced in Generation I. It was TM20 in Generation I.

Generation I
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its stat to increase by one stage. Being hit by a multi-hit move will raise the user's once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including, , partial trapping, ing, or if the user hurts itself due to.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generation II
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses).

The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation III
When Rage is used consecutively, the user's stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.

Rage can be used as part of a Pokémon Contest combination, causing, and  to have their base appeal points doubled.

Generation IV onwards
A Pokémon's rage will now only start to build after it successfully used Rage.

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Pokémon Mystery Dungeon series
In the and  games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.

In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.

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Trivia

 * In Generation IV, there is a glitch which can occur after a Pokémon uses, even via , then uses Rage while transformed.
 * Prior to Generation VI, if the last opposing Pokémon successfully used or  on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.

In other languages
Raserei Furia Frénésie Ira いかり 愤怒（招式）