Spikes (move)

Spikes (Japanese: まきびし ) is a non-damaging move introduced in Generation II.

Generation II
Spikes sets an entry hazard around the enemy team's field. Pokémon who switch into the spike-ridden field take 12.5% of their maximum HP in damage. Pokémon are immune to this damage. The move removes Spikes around the user.

Generations III-IV
Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with will also be immune to the damage.

The move will remove Spikes around its target. Any Pokémon under the effect of or  Ability are unaffected by the damage. However, Flying and Levitating Pokémon are affected under, while holding Iron Ball, or if ed an.

Generation V
Spikes can now be reflected with and the Ability. Any Pokémon holding an Air Balloon will be immune to the damage.

Generation VI onward
now removes all Spikes from play regardless of which side of the field they were placed on.

Spikes can be used as part of a Contest Spectacular combination, causing, , and  to give an extra three appeal points if used in the next turn.

If powered up by a Groundium Z into Z-Spikes, the user's stat rises by one stage.

Description

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Pokémon Mystery Dungeon series
Spikes creates a Spiked Tile underneath the user. Any Pokémon that steps on a Spiked Tile will lose 20 HP each. When this move is used by the player, the tile will remain hidden until a foe Pokémon steps on it; but if the move was used by a foe Pokémon, the player will be able to see it so it can be avoided at all times. However, Spiked Tile cannot be laid under one-tile ways and the entrance of a room.

Description

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Trivia

 * Despite being a move,  is the only Ground-type Pokémon capable of learning Spikes.

In other languages
Stachler Púas Picots Punte まきびし 撒菱（招式）