Drain Punch (move)

Drain Punch (Japanese: ドレインパンチ Drain Punch) is a damage-dealing move introduced in Generation IV. It was TM60 in Generation IV.

Generation IV
Drain Punch inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as. If this attack deals 1 HP of damage, 1 HP will be restored to the user. Drain Punch has a base power of 60.

If HP is restored to the user when its current HP is greater than its maximum HP, its current HP will be set equal to its maximum HP.

If the target has the Ability, the user will lose the amount of HP it would have gained instead.

If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.

Generation V
Drain Punch's base PP is raised to 10 and the power is increased from 60 to 75.

Generation VI
Drain Punch cannot be used if the user is under the effects of.

Description

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Drain Punch inflicts damage and restores the user's HP based on the damage inflicted. In Gates to Infinity and, ½ of damage dealt will be restored to the user. In Gates to Infinity, the HP restored will be based off the HP lost by the target, while in Super Mystery Dungeon, the HP restored is based off the overall damage dealt. For example, Drain Punch dealing 120 damage to a target with 50 HP will restore 25 HP in Gates to Infinity, but 60 HP in Super Mystery Dungeon.

Description

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Trivia

 * Drain Punch is the only.

In other languages
Ableithieb Puño drenaje Vampipoing Assorbipugno ドレインパンチ 吸取拳（招式）