Wimp Out (Ability)

Wimp Out (Japanese: にげごし Back Off) is an Ability introduced in Generation VII. It is the signature Ability of.

In battle
When a Pokémon with Wimp Out drops below half of its full in battle, it will flee in  battles, or switch out in  battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).

Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in, , , or using or , but it will activate if the HP falls below half from  or  damage. If the Pokémon falls below half HP and immediately consumes a Sitrus Berry or other Berry to rise above half, Wimp Out does not activate, but if it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.

Wimp Out will not activate if the Pokémon's HP falls below half by a move affected by.

It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by or, the user of that move will not be switched out. This Ability also will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of.

do not prevent Wimp Out from activating.

If the Pokémon with Wimp Out holds a Red Card or Eject Button, the item activates first. and switch out Pokémon before the Ability activates.

Wimp Out will not activate on the player's Pokémon in wild battles during trials.

Outside of battle
Wimp Out has no effect outside of battle.

In other languages
Reißaus Huida Escampette Fuggifuggi にげごし 躍躍欲逃（特性）