Hail (move)

Hail (Japanese: あられ Hail) is a non-damaging move introduced in Generation III. It has been TM07 since Generation III.

Generation III
When Hail is used, a will begin on the field. This effect will last for 5 turns. This clears any other type of weather.

While Hail is in effect, all Pokémon not of the Ice type will be damaged for 1⁄16 of their maximum HP at the end of each turn. , and  will recover only ¼ of the user's maximum HP. Additionally, and the move  become Ice-type.

Hail can also be used as part of a Pokémon Contest combination, causing or an Ice-type move (other than, , and Hail) to have its base appeal points doubled if used in the next turn.

Generation IV onward
will now hit during Hail regardless of target's evasion and user's accuracy. In only, it can strike through  and  with 30% accuracy.

Pokémon with the Ability recover 1⁄16 of their maximum HP each round. Pokémon with the Ability increase their evasiveness by 20%. Pokémon with the Ability have their Speed doubled. If an Icy Rock is held by the Pokémon using Hail at the time of use, the duration of Hail will increase from 5 to 8 turns.

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, Hail will fail.

Hail can also be used as part of a Contest Spectacular combination, causing certain moves (,, , , and ) to give extra three appeal points if used in the next turn.

If powered up by an Icium Z into Z-Hail, the user's stat is raised by one stage.

Description

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Description

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Trivia

 * Hail is the only weather-inducing move that was not introduced in Generation II.

In other languages
Hagelsturm Granizo Grêle (capacité) Grandine あられ 冰雹（招式）