Magic Guard (Ability)

Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of 's evolutionary line.

In battle
Magic Guard prevents indirect damage, such as from weather,, , and , but it does not stop them from being induced. Additional effects, such as being trapped by (such as ) and  reduction from a, are not prevented.

Magic Guard prevents damage caused by entry hazards, recoil, crash damage, and damage from using, though it does not prevent recoil damage from. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from still occurs.

Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as with, , , or a Ghost type cutting its own HP to use. , and  can still cause a Pokémon with Magic Guard to faint.

Generation IV
If, a Pokémon with Magic Guard will suffer from the normal reduction but cannot be fully paralyzed. Magic Guard will prevent the Pokémon with this Ability from being poisoned by.

Generation V onward
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, but it still prevents poison damage.

Outside of battle
Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).

Description

 * }
 * }

In other languages
Magieschild Muro mágico Garde Magik Magicscudo マジックガード 魔法防守（特性）