Electric Terrain (move)

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging move introduced in Generation VI.

Effect
Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the of a move.
 * It prevents affected Pokémon from being afflicted by or.
 * If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
 * will fail if used by an affected Pokémon.
 * It boosts the power of moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like.

If Electric Terrain is in effect, becomes,  uses the animation of  and may cause , and  causes the user to become. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

Pokémon with the Ability have their  stat doubled when under the effects of Electric Terrain.

If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its is increased by one stage (even if it is not otherwise affected by the terrain).

If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5.

When a Pokémon with the Ability enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.

Description

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Description

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In other languages
Elektrofeld Campo eléctrico Champ Électrifié Campo Elettrico エレキフィールド 电气场地（招式）