Hall of Fame


 * For the books, see Pokémon: Sinnoh Hall of Fame and Pokémon Hall of Fame (book).

The Hall of Fame (Japanese:  Induction to the Hall of Fame) is a record kept by the Pokémon League of all the Pokémon Trainers who have ever beaten the Elite Four and the Pokémon Champion. Various data regarding the victorious Trainer is recorded. The Hall of Fame is in a room accessible from the Champion's room, and may be accessed by people who have entered it by way of PC.

Data recorded
In each game, data is recorded into the PC, which is also shown during the games' ending scene. This is a list of which data is visible on the Hall of Fame PC option.

Generation I
Hall of Fame records are stored per individual. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon's species, level and nickname. The Pokémon's type is also displayed, however this value is generated from the record's species index itself.

All Generation I games store the undefined's 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat the Elite Four 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.

In addition, the player's name, playing time, money, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member's unique record beforehand. Professor Oak also evaluates the player's Pokédex before the credits roll.

Generation II
Hall of Fame records are again stored per individual. Each uniquely indexed record now holds the Pokémon's species, level, IVs, Trainer ID number and nickname. Although the IVs are not visible, they are used to display the Pokémon's gender,, and , if any of the three apply to the given specimen. The Pokémon's index number is also displayed, however this value is generated from the record's species index itself.

All Generation II games store the player's 30 most previous feats in a descending order. Any further feats would again delete records in a method. For example, if a player were to defeat the Elite Four 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member's unique record beforehand. Professor Oak also evaluates the player's Pokédex before the credits roll.

Generation III
Hall of Fame records are now stored per each team, so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team's data, with each unique team member entry consisting of its species, level, nickname, personality value, and Trainer ID number. Personality values work exactly like IVs in Generation II, in that they are not visible, yet are used to display the 's gender,, and and/or  , if any of the three apply to the given specimen. The Pokémon's index number is once again displayed, however this value is generated from the record's species index itself.

All Generation III games store the player's 50 most previous feats in a descending order. Any further feats would delete records in a method. For example, if a player were to defeat the Elite Four 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member's unique record beforehand. Unlike previous generations, however; each game's regional will not evaluate the Pokédex. Instead, the message  is displayed before the credits roll.

Generation IV
Hall of Fame records are again stored per each team, so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team's data, with each unique team member entry consisting of its species, level, nickname, personality value, name and all four learned moves. Personality values are not visible, yet are used to display the 's gender,, and , if any of the three apply to the given specimen.

All Generation IV games store the player's 30 most previous feats in a descending order. Any further feats would delete records in a method. For example, if a player were to defeat the Elite Four 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time and sprite and the message  are displayed during the ending scene, along with each team member's unique record beforehand.

Additionally, when a team member is displayed during the ending scene, its original catching location will be displayed. Whether this piece of information is stored within each team member's Hall of Fame record or not has yet to be researched.

Generation V
In addition to recording the player's party after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeats Ghetsis. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using the method. The data is stored in the "Records" section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon's nickname, gender, level, species, Original Trainer, and moves.

Generation VI
After defeating the Elite Four, the player's party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15 Elite Four clears can be recorded at any time, as well as the First Game Clear. The data is deleted using the method.

Rewards

 * In Generation I, the player is granted access to Cerulean Cave, while in, the Generation III remakes of , it is one of the requirements needed to enter Cerulean Cave.
 * In Generation II and, the player is given a S.S. Ticket for the S.S. Aqua, effectively giving them access to the Kanto region.
 * In the Hoenn-based Generation III games and Sinnoh-based Generation IV games, players are rewarded the following for entering the Hall of Fame:
 * In and, a star will be placed on the player's , changing its color.
 * In, a will be given to all of the player's  that get into the Hall of Fame. In , a  will be given to all of the player's Pokémon that get into the Hall of Fame.
 * In, the Sky Pillar will be unlocked. The player can also board the S.S. Tidal to visit the.
 * In, the player can board the S.S. Tidal to visit the . Adverse weather may also be reported in some areas, giving the player a chance to catch or.
 * In, the 's team at the Fight Area will be ten levels higher once the player enters the Hall of Fame twenty times. In , under the same conditions, the rival's team at the Survival Area will be twenty levels higher.
 * In, the player receives additional PC s to commemorate the conquest of the and Team Plasma, and another set for defeating the Elite Four in rematches and the first defeat of Alder. In Pokémon Black 2 and White 2, one set of wallpapers is unlocked upon defeating Iris and the other upon capturing.
 * In the player is allowed to go back to the Giant Chasm to catch  and obtain the DNA Splicers.
 * In, a will be given to all of the player's  that get into the Hall of Fame. The player is granted access to the  where  can be captured, along with its respective Mega Stone.  and , , or , depending on the starter chosen at the start of the game, are also available for capture. Outside the player's house, Shauna will offer to trade any of the player's Pokémon for the unevolved form of her starter Pokémon, and upon reaching the Lumiose City train station, access to Kiloude City, and by extension, the Battle Maison, Friend Safari, and rematches with the rival, will be granted. Finally, after completing certain conditions, the player's Mega Ring can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.
 * In, a will be given to all of the player's  that get into the Hall of Fame. After the first time, the Delta Episode starts, and Birch gives the player a Johto starter. The second time, the player is given a Sinnoh starter.
 * In, a will be given to all of the player's  that get into the Hall of Fame. All Pokémon will obey the player, regardless of the Pokémon's current level. The player is allowed to battle the Guardian deities in their respective ruins. The Ultra Beast and Eevee users sidequests become available. The eastern portion of Poni Island can be accessed, including the Battle Tree at the northernmost point. Gladion gifts the player a  at Aether Paradise. The Altar of the Sunne/Altar of the Moone has a portal that can be used invert the time of day and allow the player to obtain a  in the time inverted world's Lake of the Sunne/Lake of the Moone. Subsequent Champion battles at the Alola Pokémon League involve the player defending their title from various other Alola trainers. During its distribution event,  can be claimed.

Glitches

 * In the Generation I games, if the player encounters MissingNo. or other glitch Pokémon, the Hall of Fame data may be corrupted by a glitch in the game. When MissingNo. has been seen on the save file, the player's Hall of Fame is badly corrupted with entirely different, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the Pokédex or not. This effect also works in when encountering glitch Pokémon through the Mew glitch. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.
 * In, performing the Dokokashira door glitch allows the undefined to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from , causing it to not be present in the translated.
 * In earlier versions of, the game would sometimes freeze after recording the player's team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games' initial release.

In the main series
The Hall of Fame's only appearance in the was in Enter the Dragonite. After beating, the Orange Crew Supreme Gym Leader, earned a spot in the Palace of Victory, which is also known as the Orange League Hall of Fame. A photo of the winning s and their are kept on display.

In Gathering the Gang of Four!, it was revealed that any Trainer who successfully defeats the is entered into the Hall of Fame and becomes a Frontier Brain candidate. After earning his final Symbol by defeating in the next episode, Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.



In Pokémon Origins
The Hall of Fame appeared in File 4: Charizard after defeated  and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame by Professor Oak, after which Red's Pokémon's data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémon teams.

Trivia

 * The "Congratulations" screen in the Generation V games shows the player with one of their ; After showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of.

In other languages
Ruhmeshalle Hall de la Fama Panthéon Sala d'Onore 殿堂入り 登入名人堂