List of glitches in Generation V

This is a list of glitches that occur in the Generation V core series Pokémon games.

GTS search glitch
After successfully trading with another player, when the player returns to seek more Pokémon, there will be no other players there; pressing Select won't cause anything to happen, pressing Search will bring up the message "Please change your search conditions". The player cannot search for that Pokémon again until they have searched for another, then search for it.

GTS Trainer display glitch
Sometimes, the GTS will not display Trainers when the player is searching for some kind of Pokémon. This seems to differ between Trainers.

GTS freeze glitch
This glitch happens as a side effect of the GTS Trainer display glitch. When selecting a Trainer after an empty space, the game freezes. Tapping on a Trainer after a space will cause the game to display that an error has occurred.

Gym Leader music oversight
If the player is in the middle of a move that inflicts damage over several turns consecutively (such as ), and the Gym Leader sends out their last Pokémon, the battle music will not change until after the duration of the move ends. This is because the Gym Leader does not come out to speak, which is what cues the music change.

Landing on person or item
When ing, by moving towards a tile directly adjacent to an NPC or item that is adjacent to water, then quickly pressing the D-pad to dismount onto the NPC or item, the player will be standing on top of it. However, this won't occur if the person is moving.

Liberty Garden Fly oversight
When selecting Liberty Garden while using Fly, its green dot is filled red, as if it could be flown to, unlike other locations represented by the same symbol. This indicates that it may have been intended to be a location which could be flown to in the beta versions.

In the sequels however, all locations marked by green squares turn red.

Nimbasa Gym Trainer glitch
In Japanese versions of, if the player loses to Colette in Nimbasa Gym while directly facing her when encountered, this glitch will occur. When the player comes back in, she will be standing on the same spot, and will battle the player. After she is defeated, she still remains on the tracks of the roller coaster, and can be passed through while riding the roller coaster to Elesa.

Nimbasa shift glitch
When going through the gate between the city section of Nimbasa City and the amusement park section from either side, there is at least one tile that the player will never emerge from on either side. On the city side, the player will never emerge from the bottommost or topmost tiles, while on the park side, the player will never emerge from the second tile from the bottom. This is despite the fact that the city-side gate is five tiles tall and the amusement park-side gate is four tiles tall, meaning only the city side should need to have a tile that the player does not emerge from, and there should only need to be a single tile.

PC red 'X' button oversight
If the "Switch Box" mode is entered in "Move Pokémon" and the player proceeds to change the name of the current box, upon changing the name, the red cross in the bottom-right corner will no longer be visible. This is only aesthetic, as the empty space will still function as the cross does. The actual name of the box does not need to be changed; the glitch activates when returning to the PC box from the character entry menu.

Text speed oversight
An old woman in Driftveil City talks one text speed slower than the selected text speed. If the text speed is set to slow, she speaks even slower than usual in the slow speed setting. This is due to her missing a large section of code, and is not intentional.

Café Warehouse oversight
The tiles on the center and right of the door, as well as the tile to the right of the door, on the inside of the Café Warehouse say "It looks like a cabinet full of Pokémon goods." when the A Button is pressed while facing them. According to the video, there exist a large amount of points within the void area which also give this result upon interaction.

Dreamyard invisible wall oversight
The row of tiles immediately west of the staircase to the Dreamyard's basement cannot be walked on, despite these type of tiles being able to be walked on in other locations.

Nacrene Gym bookcase oversight
After the bookcase in Nacrene Gym has been moved to reveal the secret stairs, it is still possible to read the book on the bookshelf from the stepladder. If the player stands on the stepladder, saves, then resets, upon resuming, it is possible to read the book as if the bookcase had not moved. It is possible to do this until the player leaves the room.

Opelucid Gym air walk oversight
On the sloping part of the path before the first dragon's tail in Opelucid Gym, the two tiles directly up and down can be walked on, leaving the player walking on the air.

Opelucid Gym Surf oversight
In the Japanese versions of Pokémon Black and White only, it is possible to use Surf to land on the space one step south of a dragon tail in Opelucid Gym, pictured. This can only be done by the party menu and not by pressing A while facing the space. This traps the player as they won't be able to move/land anywhere.

If the player saves the game while Surfing on this space they will be trapped and the only known way to escape the gym without cheating is to start a new game.

Opelucid Gym pedestal oversight
In front of both of the "certified Trainers" pedestals in the Opelucid Gym is an empty tile that cannot be walked on. This tile is considered by the game to be the pedestal, and can be interacted with rather than the pedestal itself, and acts just like it. Despite this, the space taken by the visible pedestal cannot be walked on.

Opelucid Gym shadowed tiles oversight
In Opelucid Gym, none of the tiles behind the warp tile behind the Gym Leader can be walked on.

Relic Castle oversight
On B3F of the Relic Castle, near the drop point from the hole closest to the correct drop point to B2F, there is a non-solid wall tile. It is on the wall one tile to the left of the wall directly to the south of this drop point.

TM67 Retaliate oversight
In Japanese versions of, appears as a  TM, despite the move being.

Trick Room glitch
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of, and act before slower Pokémon.

Walking Trainer glitch
When blocking the path of certain Trainers who walk in a loop, if their path is blocked at a corner so that they cannot change direction, they will continue walking in the direction they were slowly and without turning, so as to appear to be walking into nothing, but behaving as if they are walking into a wall.

Village Bridge Sandwich Shop oversight
Sometimes, at the Village Bridge Sandwich Shop, when Chef Chris requests the player hand out sandwiches to the customers, the speech bubble will be coming from the Pikachu's Trainer.

Ace Trainer Summer glitch
When the player enters the sight range of Summer in Undella Bay from the north while surfing, she will walk over water and challenge the player to a battle.

Alder Town Map oversight
If the player talks to Alder at any time between the battle with Hugh in Floccesy Ranch (and giving him the Town Map) and finding the ranch owner's, Alder will reject the player and ask the player to give their Town Map to Hugh, which the player already did.

Frozen Zoroark glitch
In the Japanese versions of Pokémon Black 2 and White 2, if the player begins following N's through  then leaves the area, Zoroark will appear in its initial position, and will not move. This prevents the player from meeting N. This bug was fixed in international releases.

Habitat glitch
In the Unova Pokédex, if the player chooses a Pokémon that is found on a route where a Pokémon outside of the Unova Pokédex can be found by fishing, clicks Area and selects the route with A, then clicks the fishing icon and selects a non-native Pokémon, and then presses A, pressing B twice will show 's area page. Unless the player has seen Victini, clicking any other option in Victini's entry will freeze the game.

Mail Ability description oversight
If the player reads Mail held by a Pokémon, then views the summary of any Pokémon in their party, the description of its Ability will disappear. The description returns if the player changes to any screen but the one displaying that Pokémon's Ability.

Marlon blank dialogue boxes
In the Japanese versions of Pokémon Black 2 and White 2, if the player beats the Shadow Triad at the Plasma Frigate in the Giant Chasm, then, before defeating Ghetsis, goes to the Humilau City Gym and talks to Marlon, his second and third text boxes will be blank. This bug was fixed in international releases.

Multi Battle victory jingle oversight
Defeating a pair of wild Pokémon while the player has a partner will play the Trainer defeated jingle, rather than the wild Pokémon defeated jingle.

N duplication oversight
In the ruins of N's Castle, the player can get a copy of N to appear. One N will follow the player around, while the other will stand still and can be talked to as normal. Since the player is being followed by a copy of N, this glitch prevents the player from flying or fighting in battles.

Phantom Bianca glitch
When going through Reversal Mountain for the first time, if the player enters the dungeon from the left side, causing Bianca to follow them, then goes through the southernmost exit and comes back inside, returning to the start of the cave, but not leaving the mountain entirely, Bianca will ask to split up. The player will then move to the next screen, where if they then use either an Escape Rope or they will exit back to the southernmost point. Returning to the main part of the cave will cause Bianca's dialogue box to appear, but for her to be out of sight. After walking around for a while, she will eventually catch up, but may travel through walls in the process.

Pokémon World Tournament NPC duplication oversight
A minor bug occurs in the Pokémon World Tournament building. In a section of the building, there is a spot for the last important NPC the player has battled in for the Semifinals, Quarterfinals, and the Opening Round. If a player battles an important NPC, then in the next tournament battles the same NPC but in a different position and an unimportant NPC in the same position as the important NPC was in the first round, the important NPC will be shown in two different spots.

The beginning of the glitch is at 0:14 and ends at 1:59, with the results of the glitch being shown from 1:51 to 1:59.

Rondez-View Ferris Wheel glitch
In certain cases, if the player saves the game in the Amusement Park, then resumes play on a later date, the NPC in front of the Rondez-View Ferris Wheel can change to a different NPC, but keep the sprite of the old NPC.

For example, N can be observed speaking about Hugh's younger sister as if she was his, and then turns into Hugh when riding the Ferris Wheel, then turns back into N when he gets off.

Rough Skin Substitute glitch
If a Pokémon behind a faints from  or Rocky Helmet, the defending Pokémon will appear to be behind a substitute, but will function as normal.

Floccesy Ranch grass oversight
In Floccesy Ranch, there is a tile that appears to be a tall grass tile, but is instead a normal tile. Wild Pokémon cannot be encountered in it (even with or Honey). Unlike actual tall grass tiles, the bottom of the player's sprite is not covered by the grass when standing on it, and it does not make a noise when the player steps on it.

Floccesy Town snow oversight
In Floccesy Town, in winter, behind the house immediately east of the Pokémon Center is a tile that behaves as a snow tile, but appears as a normal tile. Stepping on the tile produces the sound normally produced when stepping in snow, and footsteps can be seen to be left behind upon stepping on it. The tile is located 1 tile northeast of the northwest corner of the house.

Giant Chasm tree oversight
In the Giant Chasm, there is a row of trees that can be walked through.

Pokéstar Studios surfable tree
In the Pokéstar Studios plaza, the right-hand side of the tree in the northeast corner can be ed on. No wild Pokémon can be found here. The Super Rod cannot be used on this tile, giving the same message as whenever the player would otherwise try and fish in a non-water tile.

The beginning of the glitch is at 2:00 and ends at 2:42, with the results of the glitch being shown from 2:26 to 2:42.

Route 19 non-solid wall
On, in the area to the northeast that requires to access, there are two non-solid wall tiles next to the staircase. Only one of these wall tiles can be accessed from the staircase; this tile is located in the wall adjacent to the first tile from the bottom of the staircase. The other tile can be accessed by taking one step east from that tile. In winter, both tiles use the sound effect used when the player walks on snowy tiles.

Route 20 hole glitch
On, in the area to the south during that requires  to access, there is an area with several Pokémon Rangers. To the north of Pokémon Ranger Bret is a tile that causes the player to fall through the leaves, similar to Hole Traps from the Underground in Generation IV. For this specific tile, the player will have a shadow appear on their face which is unlike the other similar tiles on the route.

Twist Mountain Habitat List oversight
The Habitat List entry for Twist Mountain is only added if the player enters from. Entering from either Icirrus City or the Clay Tunnel will not add Twist Mountain to the Habitat List.

White and Black flashback oversight
If the player has used the Memory Link and defeated N and Ghetsis in the Black or White version which the game is linked to, the flashback will be unlocked. The description from the Memory List says that in order to make it happen, the player needs to first participate in the Pokémon World Tournament. However, it is possible to watch the flashback before doing so, just after having gone to Rood's house in Driftveil City for the first time.

White Forest shadow oversight
One of the trees in White Forest to the left of the entrance to the White Treehollow does not have a shadow underneath it.

Assist Egg glitch
When is used, it can use the moves of unhatched s in the party. This can be used to determine the Pokémon in Eggs obtained from trades.

Baton Pass Own Tempo glitch
If a Pokémon with is confused due to obtaining it from, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).

This glitch is present in the core series Generation, , and games.

Box change glitch
If a Pokémon is selected, then the Box is changed by tapping the Box name and using the "Switch Box" option, when changing back to the original Box the selected Pokémon's menu sprite will be invisible.

If the space where the Pokémon was is tapped, a red silhouette of the last Pokémon to be in the same spot when the PC was opened will appear. So if the Pokémon was not moved and there was no other Pokémon in the same spot when the box was changed then a red silhouette of the Pokémon will appear. If a different box was viewed either before or during the glitch with a Pokémon in the same spot or the Pokémon was moved to a spot that had another Pokémon was before while not looking at another Pokémon in a different box in the same spot then it will be a copy of that Pokémon. If the Pokémon is moved to a spot where another Pokémon was before and switch to another box with no Pokémon also appearing in the same spot the no silhouette will appear when the Pokémon is selected.

If put in the party, it temporarily takes the colored menu sprite of the silhouette after reopening the party; if the space was empty, it reverts to its original menu sprite. If the Pokémon did not copy another Pokémon silhouette then it will remain invisible. If left in a Box and the Box is changed (except using the "Switch Box" method initially used before), its menu sprite will revert to normal; if left in the party it will remain in its false menu sprite. It will return to its regular sprite if the PC is closed, a Pokémon status screen is examined, the bag screen is opened or if the search screen is selected.

If a Pokémon that has its form changed by an item (,, or ) and its item is removed while it is under the effect of the glitch, the proper menu sprite will show, ending the glitch.

Card Album cry oversight
If the player has another page of Wonder Cards following the page they are viewing, and moves the cursor over to "Back" and taps the bottom screen, the cry of the Pokémon in the first slot of the next page can be heard.

Castelia Street NPC oversight
In Castelia City's Castelia Street, if the player rides a Bicycle lengthwise from one end of the street to another without changing direction or stopping, the player will appear to pass through the passerby NPCs on the same gridline instead of the NPC stepping aside.

Choice item lock glitch
If a Pokémon is already locked into a move due to a Choice item (the Choice Band, Choice Specs, or Choice Scarf), if the held Choice item is removed while the effect of the Pokémon's held item is negated (by, , or ), the Pokémon will remain locked into the move.

When the Pokémon's held item regains its effect (e.g. Magic Room wears off), regardless of the Pokémon's held item (even if it has none), it cannot select moves other than the one it is locked into; if it attempts to select another move, the message "The  allows the use of only !" will be displayed.

Confusion item activation glitch
If a Pokémon hurts itself in, items that activate when its drops below a specific threshold will not activate. These items instead activate after the next time it loses HP (other than by hurting itself in confusion). Affected items include the Sitrus Berry, Figy Berry, Liechi Berry, and Berry Juice.

For example, if a Pokémon holding a Berry Juice hurts itself in confusion so that its HP drops below 50% of its maximum HP, its held Berry Juice will not be activated.

This glitch is present in the core series Generation, , and games.

Floccesy Town building oversight
In Floccesy Town and viewable from Route 20, there are two buildings to the north near Alder's house. While the left building is on the ground, the right building is slightly off of the ground. This causes its shadow to also be slightly off of the ground.

Forest exit oversight
If Repel runs out or an hatches when the player is facing and adjacent to the exit of a Hidden Grotto or a connection from a Forest Clearing in the Entree Forest (but not the Deepest Clearing), the door immediately in front of the player acts as a wall tile. If the player faces a different direction, the door will function again.

Gear Station oversight
When returning to Gear Station after riding a train from a location other than Gear Station, the location name "Gear Station" is not displayed until entering the center of the station, despite the platform itself being considered to be Gear Station by the game. This includes when the player reaches the rest area after seven wins in a row, since it is considered to be the Battle Subway by the game, but all other parts of the Battle Subway do not trigger this.

HP display glitch
Sometimes, when the player's Pokémon has gained enough HP EVs during a battle to increase its HP stat, the battle and team summary screen may display different values. This can also occur when the game recalculates the HP of a Pokémon on the last Pokémon of a Trainer battle or at the conclusion of a Wild Battle.

Fainted Pokémon glitch
This glitch can occur in Pokémon Black or White as a side effect of the HP display glitch. If a Pokémon gains enough HP EVs that would allow it survive a would-be one-hit KO with one left that it would not have be able to do prior to the gain, that Pokémon will still faint. This occurs more often with low-level Pokémon due to seemly being more likely to gain a level while benefiting from the EVs, in addition to having stats that would originally lead to a one-hit KO prior to leveling up.

In a Single Battle, this prevents the player from switching out Pokémon or attack. Due to this, the only way out is to reset the game.

In a Rotation Battle, the Pokémon can still be rotated out to a different Pokémon.

Kadabra trade glitch
If a is traded while it is holding an Everstone, it will still evolve into.

Low HP cry oversight
While Pokémon with a yellow HP bar have a distorted cry to match their low, Pokémon with a red HP bar have the same cry as Pokémon with a green HP bar.

Music memory oversight
If the player goes below the first floor in the Dreamyard, Wellspring Cave, Chargestone Cave or Challenger's Cave, the music will usually play with a lower pitch and tempo. This is deliberate and is meant to set the atmosphere. However, if the player saves and resets, the music will play as if the player was on the top floor.

Variable scoring is not affected by this.

Music speed oversight
When the player uses or an Escape Rope while cycling (cycling music must be playing) or ing while below the first floor in Wellspring Cave, Chargestone Cave or Challenger's Cave and travels to Pinwheel Forest, Moor of Icirrus or the Desert Resort, the music will play with a lower pitch and tempo, as if the player was in an underground floor. Reentering the affected area will revert the music back to normal, as will surfing or using the bicycle.

Nimbasa City light oversight
At the path in Nimbasa City leading to the Join Avenue/Nimbasa Gate, there are several lights on the ground. Usually when the player steps on these their shadow appears under the lights; however, when stepping on the light closest to the Join Avenue/Gate on either side, the player's shadow appears on top of them.

Prize money display oversight
If the player wins a battle with an Amulet Coin and a Prize Money Power ↑, ↑↑ or ↑↑↑, so that the resulting prize money is an amount greater than 99,999, it will be displayed with a question mark before the last four digits. This happens because the game is only designed to display up to five digits of the prize money.

Shed Shell glitch
Sometimes in in-game battles, if the player's lead Pokémon holds a Shed Shell, it will be unable to switch out. This glitch does not occur in link battles.

Sky Drop glitch
Due to this glitch, the move Sky Drop was banned in Wi-Fi Random Matches starting November 10, 2010.

This glitch can only occur in Double and Triple Battles. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after Sky Drop is used. Gravity will bring the user of Sky Drop down, while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out.

Sprite clipping
When encountering a wild, its lower jaw will clip through the terrain it is standing on the first time it opens its mouth.

When zooming in on an enemy's Conkeldurr for any reason, the bottom portion of Conkeldurr's pillars will disappear underneath its platform. After zooming back into regular zoom though, the missing portion of Conkeldurr's pillars will return. This also happens when Conkeldurr faints while its cry is playing.

Icirrus Gym oversight
In Icirrus Gym, there are three rocks which are not solid—they can be walked on. Using one of these rocks, in, it is possible to reach Brycen without battling Thomas.

Route 3 tall grass rows oversight
On, the two westernmost columns of tall grass in the patch closest to Nacrene City are subject to a graphical glitch: Seven tall grass sprites in each column are squashed to fit into six spaces on the world's grid. The player still moves along this grid, thus misaligning him or her with the grass sprites in these rows.

TM94 Rock Smash oversight
In, the icon appears as a  TM, despite the move being.

Variable scoring oversight
This glitch only works in cities and towns that can be or ed to with variable scoring dependent on the player's location in the area; specifically, Nacrene City (accordion player), Icirrus City (clapping group walking in a circle), and Opelucid City (keytar/erhu player). If the player is in the area that the variable scoring is active, and flies or teleports to that same city or town, the variable scoring will be active until the music is changed, regardless of the player's location within the city or town. Likewise, if the player is in an area where the variable score is not active and flies or teleports to that city or town, the variable score will not activate until the music is changed.

Bugs in der fünften Generation Lista de glitches de la quinta generación Liste des bugs de la cinquième génération Elenco glitch nella quinta generazione 游戏漏洞（第五世代）