Forewarn (Ability)

Forewarn (Japanese: よちむ Prophetic Dream) is an Ability introduced in Generation IV. All that have this Ability are Psychic types.

In battle
Forewarn shows the opponent's move with the highest power. If two or more moves are of the same power, one will be chosen at random.

In a Double or Triple Battle, Forewarn will only show the highest power move out of all the moves known by the opponents. If two or three opponents have a move with the same power, one will be chosen at random. Forewarn will reveal a move of a non-adjacent opponent even if the move wouldn't be able to hit the Pokémon with Forewarn (due to not being able to hit a non-adjacent Pokémon).

Damaging moves without a power (i.e. and ) are assigned one.

Outside of battle
Forewarn has no effect outside of battle.

Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon Explorers series and the Pokémon Mystery Dungeon (WiiWare) games, a Pokémon with Forewarn occasionally evades moves, even. From onwards, Forewarn shows the location of items and Pokémon on the floor while the Pokémon is in the Sleep, Napping, or Nightmare status condition.

Description

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In the Pokémon Adventures manga

 * In, 's Musha was revealed to have Forewarn as his Ability.

In other languages
Vorwarnung Alerta Prédiction Premonizione よちむ 预知梦（特性）