Saffron Gym

The Saffron Gym (Japanese: ヤマブキジム Yamabuki Gym) is the official Gym of Saffron City. It is based on. The Gym Leader is Sabrina. s who defeat her receive the.

In the games
In Generations, , and , a is initially blocking the Saffron Gym door, making the Gym inaccessible until the player has driven Team Rocket out of the Silph Co. office building.

In the first four Generations, the Saffron Gym is a maze of warp tiles and nine rooms. Seven of these rooms contain Trainers (only four in Generations and ), while the other two hold Sabrina and the entrance. In Generations II and IV only, the remaining three rooms are empty.

In Generation VII, instead of being nine rooms laid out in a square grid, with four teleporters and a Trainer in each (except the entrance and Sabrina's room), the Gym has 11 rooftop-like platforms, with the first 10 laid out in a triangle like a set of bowling pins (six of which contain Trainers), and the platform with Sabrina behind them. Only three of the platforms in this version of the Gym contain four teleporters.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player must have a Pokémon that is at level 45 or higher in their party in order to be allowed to challenge the Gym.

A field based on the Gym also appears in 🏴󠁧󠁢󠁥󠁮󠁧󠁿's Gym Leader Castle and 's Kanto Gym Leader Castle.

At some point prior to the Generation I games, both Sabrina's Gym and the Karate Master's Fighting Dojo laid claim to the status of being an official Indigo League Pokémon Gym. Due to the type advantage that the Gym's Psychic types had over the Dojo's Fighting types, Sabrina easily won the challenge and became the official Gym Leader of Saffron City.

Teleporters
The colors on the maps below are purely visual aids and have no other significance.

Generations I-IV
Below is a map of the teleporters' connections. The one-way teleporter in Sabrina's room (Mid) that warps the player back to the entrance room (S) is exclusive to Generation IV.

In all of these Generations, the path that takes the fewest teleporters to reach Sabrina is A-B-H-M, while the fastest path (the path that requires the fewest steps walked) is A-C-G-N-M.

Generation VII
* This location is not an actual teleporter, but is where the "Q" teleporter will transport the player

In this Generation, the path that takes the fewest teleporters to reach Sabrina is A&rarr;(B or C)&rarr;D&rarr;H&rarr;I&rarr;((J&rarr;L) or (K&rarr;O))&rarr;P. This route will also skip two of the six Trainers leading up to Sabrina (#2 and either #4 or #5 in the above map).









Rematch



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Round 1




Round 2




Round 1




Round 2




In the main series
Saffron Gym appeared in two episodes of the. It is depicted as an unusual dome-shaped building that also houses an institute for the study of phenomenon.

The Gym first appeared in Abra and the Psychic Showdown, where and  found their way there after temporarily getting trapped by. Ash challenged Sabrina to a, but she offered an unusual and ambiguous request: if he lost, he and his friends would have to play with her.

Ash was quickly overwhelmed by Sabrina's Kadabra, resulting in him forfeiting the match. He and his friends were then shrunken down to the size of dolls by Sabrina, who trapped them in her toy town and nearly got them squashed by her toy ball. However, they were narrowly saved by Sabrina's father, who told Ash that if he really wanted to defeat Sabrina, he would have to get a Pokémon from Lavender Town.

Ash took his advice, and returned two episodes later in Haunter versus Kadabra with a he had befriended at Pokémon Tower. However, when he went to challenge Sabrina again, Haunter suddenly disappeared. Ash forfeited the match, causing Sabrina to turn and  into literal dolls. Before Ash could meet the same fate, Sabrina's father appeared once again to save him. He told Ash to go find Haunter if he hoped to ever beat Sabrina. After a while of searching, Ash managed to find Haunter and convinced it to help him in the Gym battle.

Once more, Ash returned to the Gym to challenge Sabrina with Haunter. However, it once again disappeared before the battle. Before Ash could be turned into a doll, stepped in to battle Kadabra and protect Ash. Halfway through the battle, Haunter suddenly reappeared, making funny faces and performing different sorts of other comedic acts to Sabrina. This eventually caused her to start laughing for the first time in years. Due to the Psychic link between Sabrina and Kadabra, the Psi Pokémon also started laughing, allowing Sabrina's father to declare Ash the winner and turn Brock and Misty back to normal. Ash subsequently received his fourth Badge and left Haunter with Sabrina, before heading to Celadon City.

In Pokémon Origins
was seen visiting the Saffron Gym after the Silph Co. incident in File 3: Giovanni. Countering Sabrina's Psychic-types with a Ghost-type Pokémon,, Red was able to win his match against her and earn himself the.

In The Electric Tale of Pikachu manga
The Saffron Gym appeared in Haunting My Dreams, where arrived there in order to challenge Sabrina, being totally exhausted from his travel upon arriving. After a quick meal with Sabrina and  showing up as well, Ash and Sabrina started their Gym battle, with Ash using  against Sabrina's Abra. Despite being asleep, Abra was able to use to evade all of Pikachu's s, until one of the Electric attacks was reflected back at the Electric Mouse Pokémon, knocking it out and causing Ash to lose the battle.

In the Pokémon Zensho manga
The Saffron Gym was mentioned in Saffron City, when the Karate Master told how  had recently beaten Sabrina, and how she was now trying to save her stolen telepathic  from the hands of Team Rocket at the Silph Co. After helping Sabrina to save her Lapras and the Silph Co., Satoshi received a  from Sabrina as a sign of gratitude.

In the TCG
The Saffron Gym was featured in the TCG as both a Japan-exclusive TCG Yamabuki City Gym (Theme Deck) and as a card. The following is a list of cards named Saffron City Gym.

Trivia

 * In, there is an oversight here. By returning to the Gym after losing the battle against Sabrina, the game will consider that the player won. The player is thus registered as a winner and receives both the and TM46. This error was fixed in  and the international.
 * For unknown reasons, the Saffron Gym is the fourth Gym in the, but the sixth Gym in the.
 * However, in the Generation I and Generation III games, it is possible to defeat Sabrina before obtaining any more than two Badges, as it is accessible through Vermilion City.
 * It is also possible to defeat Sabrina as the seventh Gym Leader, as can be used outside of battle to reach the Cinnabar Island and Blaine's Gym right after obtaining the.

Pokémon-Arena von Saffronia City Gimnasio Pokémon de Ciudad Azafrán Arène de Safrania Palestra di Zafferanopoli ヤマブキジム 金黃道館