Absorb (move)

Absorb (Japanese: すいとる Absorb) is a damage-dealing move introduced in Generation I. Absorb is the first in a line of three Grass-type HP-draining attacks, the other two being and.

Generations I and II
Absorb does damage, and up to 50% of the damage done to the target is restored to the user, rounded up.

If Absorb breaks a, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP. Absorb has 20 PP.

In the Pokémon Stadium series and Generation II games, Absorb will always miss if the target has a substitute.

Generation III
Absorb will now properly heal the user when damaging a substitute, even if it was broken. When used on a Pokémon with the Ability, the user will lose the amount of HP it would have gained instead.

Absorb can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move was used in the prior turn.

Generations IV and V
Absorb's PP is increased to 25. If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.

Generation VI
Absorb cannot be used if the user is under the effects of.

Generation VII
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Absorb's power was changed from 20 to 40, while its PP was reduced back to 15.

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Pokémon Mystery Dungeon series
Absorb inflicts damage and restores the user's HP based on the damage inflicted. In Red Rescue Team and Blue Rescue Team, Absorb has a power of 1, 18 PP, and 88 accuracy. It restores HP to the user equal to ½ of the damage dealt, and can only target an enemy in front of the user. It counts as a sound-or-mouth based move, and is thus unusable if the user is Muzzled.

In Gates to Infinity and, ½ of the damage dealt will be restored to the user. In Gates to Infinity, the HP restored will be based off the HP lost by the target, while in Super Mystery Dungeon, the HP restored is based off the overall damage dealt. For example, Absorb dealing 120 damage to a target with 50 HP will restore 25 HP in Gates to Infinity, but 60 HP in Super Mystery Dungeon.

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In other languages
Absorber Absorber Vol-Vie Assorbimento すいとる 吸取（招式）