Ice Burn (move)

Ice Burn (Japanese: コールドフレア Cold Flare) is a damage-dealing move introduced in Generation V. It is one of the signature moves of White.

Effect
Ice Burn deals damage and has a 30% chance of the target.

Ice Burn does nothing on the turn it is selected, other than state that the user is charging. This charge turn can be skipped using a Power Herb. On the following turn, Ice Burn will deal damage, PP will be deducted from it, and it will count as the last move used. Once Ice Burn is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Ice Burn is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Ice Burn (or fail if it can't).

,, partial trapping, and flinching will pause but not disrupt the duration of Ice Burn.

Description

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Description

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Trivia

 * This move seems to draw reference to both and, as it is an Ice-type move and its side-effect is related to the Fire type. Furthermore, in , the animation for the actual attacking part is resembles that of , one of Reshiram's signature moves.
 * , a move variation of Ice Burn, likewise references Kyurem and Zekrom.
 * Along with, Ice Burn has the highest base power of all Ice-type moves.
 * Ice Burn is the only Ice-type move that is able to cause, excluding moves that have been changed to Ice-type by.
 * The burn side-effect may be a reference to, which is similar to a burn.

In other languages
Frosthauch Llama gélida Feu Glacé Vampagelida コールドフレア 极寒冷焰（招式）