Indigo Plateau

The Indigo Plateau (Japanese: セキエイこうげん Sekiei Plateau) serves as the capital for the Pokémon League in the Kanto region. It is the final destination for Pokémon Trainers competing in Indigo or Johto League against the Elite Four. This is where the powerful Elite Four battle against Trainers in a final showdown of becoming a Pokémon Champion, who may be challenged after defeating all eight Gym Leaders of either Kanto or Johto.

In the, it is also the location of the Indigo Plateau Conference, Kanto Grand Festival, and the Pokémon League Village.

It is located just north of and, and east of Mt. Silver. In the Generation I games and, the only way to reach the Indigo Plateau is by going through Route 23. In the Generation II games and, the Indigo Plateau is reached by going through. In all the games, Trainers must venture through Victory Road, a lengthy cave acting as a final test for Trainers.

The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, and like Gym Leaders, each specialize in a different type.

Slogan
The ultimate goal of Trainers! or The Ultimate Goal for Trainers! and The highest Pokémon authority! [non-Japanese Generations I and III only] (Japanese, all generations: ポケモン　トレーナーの　ちょうてん！ The Pokémon Trainer's zenith! and ポケモンの　さいこう　きかん The highest organization on Pokémon).

Superstructure
In the, Indigo Plateau is depicted as a large building surrounded by mountainous areas. Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of to Indigo Plateau.

In Generation I, there is a narrow passageway, where giant statues act as barriers which lead to the entrance.

In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by trees.

In Generation III, there is a flight of stairs that leads up to Indigo Plateau from Route 23, with a small area outside the entrance with a couple of giant statues.

In Generation IV, the pathway is the same as Generation II, but much fancier. There are two archways each with a small set of stairs above them and Poké Ball statues that appear left and right across the path. The s on both sides of the path can be ed, but no wild Pokémon can appear from them.

Ground floor
On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainers make their way up to the upper floors, therefore, Trainers can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things a player can do on this floor. A Pokémon Center Nurse heals all status conditions, recharges and  of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC. Trainers can also buy items from the Poké Mart. The Poké Mart stocks rare items that can only be found in Indigo Plateau.

In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the nurse is located on the left of it, and the Poké Mart is located on the right of it. There is also an old man standing near the counter that will ask the player if they miss their home, and will use an to  the Trainer back to New Bark Town. He offers this because the Trainer cannot to Johto from the Indigo Plateau. He will disappear after the player defeats the Elite Four and Champion for the first time.

In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in.

In Generation IV, the ground floor is revamped with a regal red motif with stairs in the center covered in red carpet. Like the Pokémon Centers in HeartGold and SoulSilver, the wireless facilities are located in the same room as the nurse, one flight of stairs above. To the right of the nurse is the Poké Mart and the stairs to the Wi-Fi Club. The man with an is still there, but he won't Teleport the player, saying that intimidated Trainers just Fly back home; in HeartGold and SoulSilver, the player can Fly to any Fly destination in either region from outside the building. To the right of the Abra man is a terminal where the player can compare records with other players he or she has contacted wirelessly, similar to the rooms in Jubilife TV.

First room
Once Trainers climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.

In Generation I and, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses Pokémon, her room is surrounded by ice; however, it is more like water, and in fact behaves exactly like water in Generation I, right down to being able to catch Pokémon by fishing with the Old and Good Rods. From the entrance, there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.

In Generation II, the room hasn't actually changed dramatically to custom to Will's design, despite the fact that he trains a completely different type. Ironically, the room's design is encompassed with pools of frozen water on both sides of the battling arena, suiting more of Lorelei's abilities than Will's. There is also a narrow bridge connected to the batting arena where Will stands waiting for battle.

In Generation III, Lorelei's room changes from the icy environment it was to a plain room with six large statues of ice surrounding the battle arena.

In Generation IV, the room is redesigned to accustom to Will's liking. It features a room shaped much like his Generation II room, except with a purple tiled floor. Floating, transparent cubes bob around the room, rising seemingly from a black pit where in Generation II there was ice.




 * style="margin:auto" |
 * style="margin:auto" |




 * style="margin:auto" |
 * style="margin:auto" |




 * style="margin:auto"|
 * style="margin:auto"|

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch



 * style="margin:auto" |
 * style="margin:auto" |

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch




Second room
The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.

In Generation I and, Bruno is the owner of this room, and has designed it according to his specialties. The room is full of giant boulders that surround the battle field, and a Pokémon statue in the corner.

In Generation II, Bruno, the former owner of the room has been replaced by Koga, the former Gym Leader, still using his signature Pokémon. The room has been redesigned and customized to meet the needs of his Poison Pokémon, which now has a grassy floor with many trees towering over the area.

In Generation III, Bruno's room changes from the rocky environment it was to a plain room with six large statues of stone surrounding the battle arena.

In Generation IV, Koga once again claims this room. The room is shaped much like his Generation II room. The floor is covered in grass, but this time Koga stands in the middle of a large rectangle of stone. The sides of the room show the shadows of trees. The stone and wall supports are adorned with moss.




 * style="margin:auto" |
 * style="margin:auto" |




 * style="margin:auto" |
 * style="margin:auto" |




 * style="margin:auto"|

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch



 * style="margin:auto" |
 * style="margin:auto" |

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch




Third room
The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.

In Generation I and, Agatha is the owner of this room, and has designed it according to her own specialties. The room is full of giant gravestones that surround the battle field. There are gravestones on both side of the battling arena, and a Pokémon statue in the bottom left hand corner.

In Generation II, Agatha, the former owner of the room has been replaced by Bruno, the former owner of the second room, who has been promoted and has now taken her place, still using his signature Pokémon. The room has been redesigned and customized now with pools of lava bubbling left and right of the battle arena. There is a narrow bridge connected to the battling arena where Bruno stands waiting for battle.

In Generation III, Agatha's room changes from the eerie environment with gravestones to a plain room with six large statues surrounding the battle arena.

In Generation IV, Bruno has this room, and it once again is roughly the shape of his Generation II room. The pit is once again filled with lava, but two large tubs line the side of the room, giving it a refinery feel.




 * style="margin:auto"|
 * style="margin:auto"|




 * style="margin:auto"|
 * style="margin:auto"|




 * style="margin:auto" |
 * style="margin:auto" |

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch



 * style="margin:auto"|
 * style="margin:auto"|

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch




Fourth room
The fourth room can be accessed after defeating the Elite Four member of the previous room. However, unlike the previous rooms before it, once a Trainer advances through the doors to the fourth room, they will automatically travel through the room to face off with the final Elite Four member. As such, it would be wise for Trainers to prepare for the final Elite Four member before they enter the fourth room. This will only happen in Generation I and, however. In Generation II and, the Trainer will advance to the fourth room normally.

In Generation I and, the room enters in a long, narrow pathway that curves around in a sideways 'S' shape. The pathway will end in with a battle arena where Lance will be standing. There are many Pokémon statues surrounding the battle arena, but these are moved to the pathway in Generation III, and the main battle arena is surrounded by six large fang-shaped statues.

In Generation II, Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle.

In Generation IV, Karen has this room again. The room is shaped like her old Generation II room. The pit, however, is now filled with blue crystals. The floor is purple with a star pattern and stage curtains are hung behind Karen, corresponding with the movie star look of Karen in this generation.




 * style="margin:auto" |
 * style="margin:auto" |




 * style="margin:auto" |
 * style="margin:auto" |




 * style="margin:auto" |
 * style="margin:auto" |

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch



 * style="margin:auto" |
 * style="margin:auto" |

Initial battle



 * style="margin:auto"|
 * style="margin:auto"|

Rematch




Champion's room
Once a Trainer defeats the final member of the Elite Four, they will go on to the Champion's room. The current Champion awaits in his room for the final battle to unfold. Like the previous four rooms, the Champion's room will automatically direct the Trainer to the Champion.

In Generation I and, the Champion is , who had become the just recently. The battlefield is a small room, with two entrances; one that leads from the fourth room, the other leads to the Hall of Fame.

In Generation II and, the Champion is Lance, formerly the fourth Elite Four member, who continues to use Pokémon. The room has a long hall decorated with statues (regular statues in Gold and Silver) left and right of the path. At the end of the hall, the player reaches an elevated part of the room where Lance awaits. Behind him are double doors that lead to the Hall of Fame. In Generation IV, this room is gold colored, with a red carpet going down the middle and moving gears on the walls.

If the undefined chose :





If the undefined chose :





If the undefined chose :





If evolved into :





If evolved into :





If evolved into :









Initial battle
If the undefined chose :





If the undefined chose :





If the undefined chose :





Rematch
If the undefined chose :





If the undefined chose :





If the undefined chose :





Initial battle




Rematch




Hall of Fame
Once the Champion is defeated, there is a great congratulations and the victor will be recorded in the Hall of Fame and made current Champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever defeated the Pokémon League. In the hallway to the Hall of Fame recording room, Professor Oak is present to congratulate the player. It is a fairly large room that only contains a large computer. The Hall of Fame will record the Trainer's ID number, name, and party. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded; the gender is not recorded prior to Generation II and the area met is not recorded prior to Generation III.

After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. The previous Champion keeps his position.

Trainers
In Generation II and, can be battled here on s and s following the battle against him at Mt. Moon (as well as the Multi Battle against Lance and Clair in the Dragon's Den in Generation IV). Silver will appear to halt the player for a battle as they walk towards the steps to enter the Elite Four's domain.

In Generation II, Silver will halt the player in the walkway on the right; in Generation IV, he will challenge the player as they reach the second stairway.

Generation II
If the undefined chose :





If the undefined chose :





If the undefined chose :





Generation IV
If the undefined chose :





If the undefined chose :





If the undefined chose :





Pokémon Pinball
In, Indigo Plateau appears on the Red and Blue tables; catchable include , , , , , , , , , and.

In the Pokémon Stadium series
Fields based on those of the Indigo Plateau appear in 🏴󠁧󠁢󠁥󠁮󠁧󠁿's Gym Leader Castle and 's Johto Gym Leader Castle. Just like in the core series games, the player has to defeat all the Elite Four members in order to reach the Champion. In the, after defeating the Champion and entering the Hall of Fame, the player earns a special reward.

In Pokémon Stadium
In Pokémon Stadium, clearing Indigo Plateau earns the player a random gift Pokémon from eight different possibilites:, , , , , , , or.

When the is beaten in Round 1, the prize Pokémon will be holding a  if traded to Generation II, which contains a Silver Trophy. When the Rival is beaten in Round 2, the prize Pokémon will be holding a, which contains a Gold Trophy.

In Pokémon Stadium 2
In Pokémon Stadium 2, as a reward for clearing Indigo Plateau, the player will receive either a Sticker mode (if not all Stadium Cups have been beaten) or a  Sticker mode (if all Stadium Cups have been beaten) for the Game Boy Tower for Generation I/Generation II games. In addition, the player will be granted access to the Kanto Gym Leader Castle.

In the main series
Indigo Plateau first appeared at the end of Bad to the Bone, after and  left for the Indigo Plateau Conference. In the following episode, Ash and the others helped to run the flame of to Indigo Stadium, and they officially reached Indigo Plateau. They stayed there until the end of the tournament in Friends to the End.

Indigo Plateau is also the home of Pokémon League Village, where Ash, his friends, and all the other s stayed during the events of the League.

It is also the location of the Kanto Grand Festival, which took place between May, We Harley Drew'd Ya! and Channeling the Battle Zone!. and her rivals Drew, Harley, and Solidad joined the competition along with several other s who successfully collected five Ribbons from the Kanto region. 270 contestants competed in the preliminary Appeals Round, which was held in two separate stadiums, but only 64 advanced to the main competition. In the end, Solidad emerged victorious, earning the Ribbon Cup and the title of Top Coordinator.

To attend all of the Trainers who come to participate in these events, the local Pokémon Center is larger than most others in the region. It accommodates the Coordinators taking part in the Kanto Grand Festival and it has a dining hall where the party to mark the end of the competition is held.

One of the locations of the also stands nearby.

In Pokémon Origins
arrived at Indigo Plateau in File 4: Charizard, where he challenged and defeated the Elite Four. Once he had defeated Lance, he found out that he still had to battle the Champion, who turned out to be his rival,. After a hard-fought battle, Red emerged victorious, making him the new Champion and worthy of entering the Hall of Fame.

The battle arenas at the Indigo Plateau seem to have self-repairing systems, automatically fixing any possible damage caused to the arenas during battles.

In Pokémon Generations
Indigo Plateau first appeared in The Challenger, where challenged and defeated the Elite Four. After claiming the title of Champion, arrived to challenge him.

Indigo Plateau reappeared in The Legacy, where Looker and were seen talking about Giovanni outside of the Pokémon League building. After they had finished talking, Silver started walking towards the building, intending to challenge the Elite Four.

In The Electric Tale of Pikachu manga
Like in the anime, the Indigo Plateau Conference was held at the Indigo Plateau in The Electric Tale of Pikachu, taking place in Welcome to the Big Leagues and The Indigo Finals. Although the manga was based on the anime, there were still several notable differences between the two, such as and  entering the conference as well, and  being defeated by Ritchie instead of Melissa.

In the Pokémon Adventures manga
At the end of the, traveled to the Indigo Plateau to take part in the triennial Indigo League Tournament. ,, and also participated in the tournament, and made it to the semi-finals along with Red. In the first semi-final battle, Green was defeated by Dr. O, who turned out to be Professor Oak. After Professor Oak withdrew from the competition, Red and Blue's semi-final battle was changed into the final battle of the tournament. Red eventually won the battle, making him the Pokémon League Champion.

In the, the Indigo Plateau hosted a tournament between the Gym Leaders of Johto and Kanto in order to reveal the identity of the Masked Man. For the event, the Magnet Train line was changed to travel through the Pokémon League. The tournament was interrupted when Neo Team Rocket and the Masked Man attacked the stadium, but the final battle of the tournament, Blaine vs. Clair, was conducted aboard the Magnet Train during the fight against the Neo s, ending in Blaine's victory and thus resulting in Kanto winning the tournament. Although Neo Team Rocket was taken down, the incident prevented the actual Indigo League Tournament from being conducted.

In the Pokémon Pocket Monsters manga
arrived at the Indigo Plateau in To the Pokémon League!! in order to challenge the Elite Four.

In the Pokémon Zensho manga
went to the Indigo Plateau in Indigo Plateau to challenge the Elite Four. After defeating the Elite Four, he found out that his rival,, had already done that before him, having claimed the title of Pokémon League Champion for himself. After a tough battle between and Shigeru's, Satoshi finally emerged victorious, making him the new Pokémon League Champion.

In the TCG
The following is a list of cards named Indigo Plateau.

Trivia

 * Indigo Plateau and are the only places that can be flown to from both Kanto and Johto in.
 * In the Generation I games, due to an oversight, wild Pokémon can be found by fishing in Lorelei's room.
 * In, it is possible to rematch the original Elite Four and teams. This requires failing to meet the two criteria for acquiring the National Pokédex. Once the player has been given the National Pokédex, the Elite Four challenge closes until the Sevii Islands quest is completed.
 * The removal of in  caused Indigo Plateau to be moved significantly southward on the Pokégear's map when compared to the Town Map in, where it was located to the northwest of Pewter City; in HeartGold and SoulSilver, the Indigo Plateau is to the southwest of Pewter City.
 * In Generations I and, Indigo Plateau is the only Pokémon League where different Elite Four rooms have different themes.

Name origin
Indigo Plateau Meseta Añil Plateau Indigo Altopiano Blu セキエイこうげん 石英高原