Magnet


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The Magnet (Japanese: じしゃく Magnet) is a type of held item introduced in Generation II that boosts the power of moves.

Price

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Generations II and III
Boosts the power of the holder's moves by 10%.

Generation IV onward
Boosts the power of the holder's moves by 20%.

Description

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Acquisition

 * Trick House (Sixth Puzzle)
 * Held by (5% chance)
 * Held by
 * Iron Island
 * Chargestone Cave
 * Chargestone Cave
 * Kalos Power Plant
 * Trick House (Fifth Puzzle)
 * Held by (5% chance)
 * Pikachu Valley
 * Held by (5% chance)
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 * Held by
 * Iron Island
 * Chargestone Cave
 * Chargestone Cave
 * Kalos Power Plant
 * Trick House (Fifth Puzzle)
 * Held by (5% chance)
 * Pikachu Valley
 * Held by (5% chance)
 * }
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 * Chargestone Cave
 * Chargestone Cave
 * Kalos Power Plant
 * Trick House (Fifth Puzzle)
 * Held by (5% chance)
 * Pikachu Valley
 * Held by (5% chance)
 * }
 * }
 * Kalos Power Plant
 * Trick House (Fifth Puzzle)
 * Held by (5% chance)
 * Pikachu Valley
 * Held by (5% chance)
 * }
 * }
 * Held by (5% chance)
 * Pikachu Valley
 * Held by (5% chance)
 * }
 * }
 * Pikachu Valley
 * Held by (5% chance)
 * }
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In the Pokémon Adventures manga
In The Last Battle IV, during the final battle against the Masked Man, Lt. Surge used a Magnet to power up the moves of. Notably, the Magnet that appeared was a rather than a horseshoe magnet as seen in the, due to the fact that this round was released before the Magnet was even given a proper sprite.

In the TCG
A Magnet appears as a held item on the TCG Stormfront card. It causes Magnemite's retreat cost to be less for each TCG Magnemite on the player's Bench.