Drought (Ability)

Drought (Japanese: ひでり Drought) is an Ability introduced in Generation III. Prior to Generation V, it was the signature Ability of.

Generations III to V
Drought summons in battle as soon as a Pokémon with Drought enters the battle. Its effects are the same as the move, but instead of lasting for a limited amount of turns, it lasts for the whole battle (unless it is replaced by another weather condition). If a Pokémon with Drought is sent out in the same turn as another Pokémon whose Ability affects the weather, the slower Pokémon's Ability will override the faster Pokémon's Ability.

Generation VI
The sunlight now lasts only for five turns. This can be extended to eight turns if the Pokémon is holding a Heat Rock.

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, Drought will fail to activate.

Outside of battle
Drought has no effect outside of battle.

Pokémon with Drought

 * Prior to Generation VII, did not have Drought.

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness, Drought changes the to Sunny upon entering a floor, and then every subsequent 36 turns.

In, Drought changes the to sunny upon entering a floor. The sunny weather condition lasts a certain number of turns (in multiples of 66) before clearing. After the weather has cleared, Drought will again activate after waiting a certain number of turns (in multiples of 66).

Description

 * }
 * }

In other languages
Dürre Sequía Sécheresse Siccità ひでり 日照（特性）