Safeguard (move)

Safeguard (Japanese: しんぴのまもり Mysterious Safeguard) is a non-damaging move introduced in Generation II. It has been TM20 since Generation III.

Generation II
Safeguard prevents the user and its allies from being inflicted with conditions and  for five turns. Existing status conditions are not cured by Safeguard and have their effects as normal.

Safeguard does not protect from self-inflicted sleep from, but does prevent confusion due to fatigue after using , , or. Safeguard does not prevent a Pokémon becoming confused due to its held Berserk Gene.

Generation III
Safeguard no longer prevents confusion due to fatigue after using, , or. It also does not prevent allies from being by a held, , ,  or Iapapa Berry.

Safeguard prevents a Pokémon from being made drowsy by, but will not prevent it from falling asleep due to its effect if it is already drowsy.

Safeguard is removed from a Pokémon's side of the field if it is hit by (even if it was used by an ally).

Generation IV
Safeguard prevents allies from being by a, , ,  or Iapapa Berry (regardless of whether it is consumed as a held item, via , or via  or ) as well as being ed or ed by a held Flame Orb or Toxic Orb.

Generation V onward
Safeguard no longer prevents allies from being confused by a, , , or Iapapa Berry (regardless of whether it is consumed as a held item, via , or via  or ). Safeguard no longer prevents allies from being ed or ed by a held Flame Orb or Toxic Orb. It is bypassed by a Pokémon with.

If powered up by a Normalium Z into Z-Safeguard, the user's stat is raised by one stage.

Description

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Description

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Trivia

 * Safeguard displays animation when it ends in Pokémon Battle Revolution.

In other languages
Bodyguard Velo sagrado Rune Protect Salvaguardia しんぴのまもり 神秘守护（招式）