Dream Eater (move)

Dream Eater (Japanese: ゆめくい Dream Eat) is a damage-dealing move introduced in Generation I. It was TM42 in Generation I and II. It lost its status in Generation III before regaining its status as a TM, albeit as TM85, in Generation IV onwards. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, it is TM59 instead.

Generations I to IV
Dream Eater only works if the target is. Dream Eater inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as. If this attack deals 1 HP of damage, 1 HP will be restored to the user.

If Dream Eater breaks a, no HP will be restored to the user. If HP is restored to the user when its current HP is greater than its maximum HP, its current HP will be set equal to its maximum HP.

Dream Eater will always fail if the target is not asleep and, except for Generation I core series games, if the target has a substitute.

If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.

Dream Eater can be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if either the move or  was used in the prior turn.

Generation V
Dream Eater can now hit a substitute and will properly heal the user when damaging a substitute, even if it was broken. When used on a Pokémon with the Ability, the user will lose the amount of HP it would have gained instead.

Generation VI onwards
Dream Eater cannot be used if the user is under the effects of.

Dream Eater can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except and ) was used in the prior turn.

Dream Eater affects targets with the Ability, which act as though they are asleep without the status condition.

Description

 * }
 * }

Dream Eater inflicts damage on a sleeping target and restores the user's HP based on the damage inflicted. In Gates to Infinity and, ½ of the damage dealt will be restored to the user. In Gates to Infinity, the HP restored will be based off the HP lost by the target, while in Super Mystery Dungeon, the HP restored is based off the overall damage dealt. For example, Dream Eater dealing 120 damage to a target with 50 HP will restore 25 HP in Gates to Infinity, but 60 HP in Super Mystery Dungeon.

Description

 * }
 * }

Trivia

 * Before Generation V, Dream Eater was the only unaffected by the effects of.
 * Dream Eater is the only HP-draining move of its type.
 * Dream Eater has the highest base power of all HP-draining moves.

In other languages
Traumfresser Come sueños Dévorêve Mangiasogni ゆめくい 食梦（招式）