Run Away (Ability)

Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.

In battle
A Pokémon with this Ability can always flee successfully, regardless of and  (including  and ). This Ability has no effect on switching out. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.

Until Generation V, when activated, the message " escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.

Outside of battle
Run Away has no effect outside of battle.

Prior to, a Pokémon with Run Away will become and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.

In Gates to Infinity, Run Away also protects against becoming by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.

In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.

Description

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In the Pokémon Adventures manga

 * In, 's was revealed to have Run Away as his Ability.
 * In Just My Luck...Shuckle, 's was revealed to have Run Away as its Ability by 's Pokédex.
 * In, 's was revealed to have Run Away as her Ability.

In other languages
Angsthase Fuga Fuite (talent) Fugafacile にげあし 逃跑（特性）