Arena Trap (Ability)

Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III. All that have this Ability are Ground types.

In battle
Arena Trap prevents all grounded foes from fleeing (including ) or switching out as long as the user remains in battle.

Using, , , or will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.

If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.

Arena Trap does not affect allies.

Generation VI
Pokémon are now immune to Arena Trap.

Outside of battle
From onwards, if a Pokémon with Arena Trap is in the first place in the party (even if fainted), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with and.

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, when an enemy Pokémon attacks a Pokémon with Arena Trap, there is a 12% chance of the attacking Pokémon becoming immobilized. and Pokémon with the Ability Levitate are unaffected.

In, any Pokémon adjacent to a Pokémon with the Ability Arena Trap cannot move, but are still able to use moves and items. Flying- and Pokémon, and Pokémon with the Ability Levitate and Run Away are unaffected.

Description

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In other languages
Ausweglos Trampa arena Piège Sable Trappoarena ありじごく 沙穴（特性）