Volt Tackle (move)

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing move introduced in Generation III. It is the signature move of 's evolutionary line. It can be upgraded to the special Z-Move by Pikachu holding Pikanium Z.

Generation III
Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.

Volt Tackle can be used as part of a Pokémon Contest combination, with the user gaining an extra six appeal points if was used in the prior turn.

Generation IV onward
Volt Tackle now also has a 10% chance of the target.

Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if was used in the prior turn.

Description

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By
From onward, if either parent of a baby  holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.

By Move Tutor

 * In, a woman with three Pikachu in Konikoni City can teach Pikachu the move Volt Tackle after she gives the player Pikanium Z.
 * In, a gentleman at Hano Grand Resort can teach Pikachu this move after the player receives Pikanium Z as the reward from a celebrity Pikachu Chuuster (Japanese: チュウジロウ Chujirō) for defeating Reporter Rita.

Pokémon Mystery Dungeon series
Volt Tackle inflicts damage on a target up to 2 tiles away and may paralyze the target. It will cause recoil damage to the user. In Gates to Infinity and, the recoil damage is 20% of the user's max HP, rather than being affected by the damage dealt to the enemy.

Since Volt Tackle can only be learnt as an Egg Move in the core series games, it is taught differently in the Mystery Dungeon games:
 * In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, can learn Volt Tackle at level 50 if it has at least 333 IQ points (7.5 stars). If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the.
 * In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, has a chance of learning Volt Tackle as an Egg Move by obtaining a Pichu Egg from a mission.
 * In Pokémon Mystery Dungeon: Gates to Infinity,, , and can learn Volt Tackle by TM. The TM is obtained once Paradise reaches Perfect Rank.
 * In Pokémon Super Mystery Dungeon,, , and can learn Volt Tackle at Hawlucha's Slam School by paying Poké currency.png,000.

Super Smash Bros. series
Since Super Smash Bros. Brawl, has been 's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.

In Super Smash Bros. for Nintendo 3DS and Wii U, Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In Super Smash Bros. Ultimate, the returning fighter also gains Volt Tackle as its Final Smash. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.

Trophy information
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

Description

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Trivia

 * Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack that Pulseman, the protagonist of, uses. Both attacks are in reference to , whose signature attack is called Voltekka.

In other languages
Volttackle Placaje eléctrico Électacle Locomovolt ボルテッカー 伏特攻击（招式）