Disable (move)

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging move introduced in Generation I.

Generation I
Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0 to 7, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

Disable will fail if one of the target's moves is already disabled.

If the target does manage to select the move (such as if it knows the move twice because of, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via or.

If the target has only one move and that move is successfully disabled, it will use until it can select its move again. Disable will fail if the target has no PP for any of its moves.

Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.

Even if unsuccessful (for any reason), using Disable against a Pokémon using will cause its rage to build.

In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.

Accuracy in this generation is 55%.

Generation II
Disable now disables the last move that the target used, giving it a disable duration length of 2-8, which is reduced by 1 each time the target attempts to execute an attack. It will also fail if the target has not used a move yet, or if the last move it used was. can still call a disabled move.

Generation III
Disable now lasts 2-5 turns.

Generation IV
Disable's accuracy is changed from 55% to 80%.

Disable now lasts 4-7 turns.

Generation V onwards
Disable now lasts 4 turns. Its accuracy is changed from 80% to 100% and it can now be reflected with.

Disable does not affect Pokémon under the protection of.

If powered up by a Normalium Z into Z-Disable, all of the user's lowered stats are reset.

Description

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Pokémon Mystery Dungeon series
Disable s the opponent instead of disabling a move. It is unaffected by evasion and accuracy.

In Pokémon Mystery Dungeon: Gates to Infinity, Disable seals the move that its target most recently used on the floor.

Super Smash Bros. series
uses as its down special move. Rather than disabling a move, Disable stuns the opponent, leaving them vulnerable for a short period of time. The move only works if the opponent is making eye contact with Mewtwo.

Description

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In the How I Became a Pokémon Card manga

 * was revealed to have known Disable in PW18 but it was not shown using it.

In other languages
Aussetzer Anulación Entrave Inibitore かなしばり 定身法（招式）