Double Battle/Games/Effects on Abilities

Many Abilities are also adapted especially for Double Battles. These Abilities are:


 * - If a single-target move is used, it will be forced to strike the Pokémon with this Ability, regardless of the Pokémon originally selected as the target and regardless of the move's accuracy. Moves which target multiple Pokémon cannot be redirected. In Generation V and beyond, the move will raise the  of the Pokémon and deal no damage to it, unless the Pokémon is immune to the attack by nature of being a.
 * - If a Pokémon with Plus is in battle on the same side of the field as a Pokémon with Minus, its will be boosted by 50%. In Generation V and beyond, the effect is also present if another Pokémon on the same side has Plus.
 * - If a Pokémon with Minus is in battle on the same side of the field as a Pokémon with Plus, its will be boosted by 50%. In Generation V and beyond, the effect is also present if another Pokémon on the same side has Minus.
 * - If a single-target move is used, it will be forced to strike the Pokémon with this Ability, regardless of the Pokémon originally selected as the target and regardless of the move's accuracy. Moves which target multiple Pokémon cannot be redirected. In Generation V and beyond, the move will raise the  of the Pokémon and deal no damage to it.
 * - The physical and  of Pokémon with this Ability and their ally are increased by 50% during harsh sunlight.
 * - At the end of each turn, an ally's status condition has a 30% chance of being cured.
 * - Damage done to allies is reduced by 25%.
 * - A Pokémon with this Ability will avoid damage from any moves used by its ally, whether they directly target it or target it as well as opponents.
 * - The accuracy of moves used by Pokémon with this ability and their ally are increased by 10%.
 * - Pokémon with this ability and their ally cannot be afflicted by, , , and , , and.
 * - Prevents stat drops and status conditions for Pokémon with this Ability (if ) and a Grass-type ally.
 * - Pokémon with this ability and their ally cannot fall.
 * - The base power of allies' special moves is increased by 30%.
 * - If an ally faints in battle, Receiver will be replaced by the fainted Pokémon's Ability.
 * - If an ally faints in battle, Power of Alchemy will be replaced by the fainted Pokémon's Ability.