Generation I/Gameplay

Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the "standard formula". While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:


 * The undefined has a party of up to six with them, which can be used in  against opponent Pokémon Trainers or wild Pokémon.
 * A PC-based Pokémon Storage System, made up of 12 boxes of 20 Pokémon each and developed by Bill, a Pokémaniac, is available to store reserve Pokémon not in the party (up to 240 total).
 * , with many related to each other by way of evolution.
 * A complex system, including:
 * Five stats—HP, Attack, Defense, Speed, and Special—which each Pokémon has. Different Pokémon have different stats, even among the same species.
 * 15 different types, which each Pokémon species has inherent to itself.
 * , restricted to four per Pokémon, each with its own type, accuracy, and base power.
 * The Pokémon League challenge, consisting of Kanto's eight Pokémon Gyms, scattered across the region with each specializing in a different type, and the Elite Four and Pokémon Champion, awaiting challengers at Indigo Plateau.
 * A linked trade and battle system between two Game Boy systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.