Baton Pass (move)

Baton Pass (Japanese: バトンタッチ Baton Touch) is a non-damaging move introduced in Generation II.

Generations II to IV
Baton Pass switches out the user, passing all temporary stat increases and decreases on to the Pokémon that replaces it in. Most volatile status conditions (such as, , and —but not ) and es (such as , , and ) can also be passed. The move will fail if the user is the only Pokémon in the party that is able to battle.

No matter what type of Poké Ball the user was captured in, the animation will always display a normal Poké Ball.

Baton Pass will not change the effect of. Baton Pass will also not pass on secondary effects of moves; for example, the effect of causing  to hit at double power will not be passed, nor will the effect of  causing  and  to hit at double power be passed. Type changes are not passed.

Generations V onwards
The effects of moves that prevent ordinary switching, such as, are no longer passed on to the incoming Pokémon; is still passed as normal.

The correct type of Poké Ball the user was caught with is now displayed in the animation.

Baton Pass can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (,, , , , , , or ) was used in the prior turn.

If powered up by a Normalium Z into Z-Baton Pass, all of the user's lowered stats are reset.

Description

 * }
 * }

Generation IV
Baton Pass makes the user switch places with another Pokémon in the room. If the user has any stat changes, those effects will be copied to the other Pokémon.

Generation VI
Baton Pass no longer copies stat changes. Instead, the switched ally receives a random stat boost.

Description

 * }
 * }

In other languages
Stafette Relevo Relais Staffetta バトンタッチ 接棒（招式）