Teleport (move)/Effect

Generation I
In battles, the user flees and the battle ends. If the user's level is less than the opponent's level, there is a chance that Teleport will fail; specifically, the chance to fail is. This means that the chance of failure is between about 12.5% and 25%, with higher chances when the opponent's level is much greater than the user's.

In battles, Teleport always fails.

Generation II
If Teleport is used by the player's Pokémon, it can still fail because of the opponent's level, but this no longer applies to wild Pokémon using Teleport due to a bug.

Teleport will fail if the user is trapped by a (except ).

In this generation only, Teleport fails in battles with Pokémon encountered as traps in the Team Rocket Hideout, the GS Ball, the Tin Tower (in Crystal), and the scripted Red Gyarados.

Generation III to IV
Teleport fails if used in a wild battle that is not a Single Battle. Teleport can no longer fail due to the user's level being less than the opponent's level.

Teleport will now fail if the user is trapped by any (including  and ) or. If the user is holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities.

Teleport can be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if any of the moves, , or  was used in the prior turn.

Generation V
Teleport will succeed regardless of. If the user is owned by a Trainer and holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities; if the user is a wild Pokémon, Teleport will fail if the user is affected by a trapping move or Ability, even if it is holding a Smoke Ball.

Generation VI
If the user is holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities.

Generation VII
Teleport always fails in battles during trials. SOS Battles are considered Single Battles as long as there is only a single opponent.

If powered up by a Psychium Z into Z-Teleport, the user regains all of its HP.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Teleport switches the user out. It has -6 priority.

Outside of battle
Prior to Generation VII, Teleport warps the undefined to the last healing spot visited (a Pokémon Center, the player's home, etc.). Teleport can only be used outside, with the same restrictions as. Additionally, from Generation IV onward, Teleport cannot be used in towns and cities.