Fake Out (move)

Fake Out (Japanese: ねこだまし ) is a damage-dealing move introduced in Generation III.

Generations III and IV
Fake Out inflicts damage and always makes the target, unless it has the Ability or. It has a priority of +1, so is used before all moves that do not have increased priority.

Fake Out will fail if not used on the first turn the user is out.

In Generation III only, this move will not trigger effects involving contact.

Fake Out can also be used as part of a Pokémon Contest combination, with certain moves (,, , and ) having their base appeal points doubled if they are used in the next turn.

Generation V onward
Fake Out now has +3 priority. In a Rotation Battle, Fake Out can be used on the first turn the Pokémon is rotated in—being out of its Poké Ball but currently rotated out does not affect a Pokémon's ability to use Fake Out.

Description

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Pokémon Mystery Dungeon series
Fake Out hits a target up to 2 tiles from user. It will cringe a target that's a tile away.

Description

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In the Pokémon Adventures manga

 * In the, told her , Kitty, to use Fake Out, but it was unable to hear her and did not perform the move.

Trivia

 * This move is the first Generation III move in index number order.
 * Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to cat deception.
 * Fake Out has the highest priority of all damage-dealing moves, excluding used against a target being switched out and an  used by a Pokémon with.
 * Excluding with a King's Rock or Razor Fang, Fake Out is the only move with a 100% chance of causing the target to flinch.

In other languages
Mogelhieb Sorpresa Bluff Bruciapelo ねこだまし 击掌奇袭（招式）