Old guys

The old guys (Japanese: オヤジたち old guys) are a quintet of non-player characters that appear in and. They are all located in the Mauville City Pokémon Center (later Mauville Hills in Pokémon Omega Ruby and Alpha Sapphire), though only one will be present at a time. They differ in the color of their hair and clothing.

Generation III
In Ruby, Sapphire, and Emerald, the final digit of the player's Trainer ID number determines which of the five men will initially appear in the Mauville City Pokémon Center. The following list details which number corresponds with which man.
 * If the Trainer's ID ends in 0 or 1, the Bard will appear.
 * If the Trainer's ID ends in 2 or 3, the Hipster will appear.
 * If the Trainer's ID ends in 4 or 5, the Trader will appear.
 * If the Trainer's ID ends in 6 or 7, the Storyteller will appear.
 * If the Trainer's ID ends in 8 or 9, Giddy will appear.

If two or more players of Pokémon Ruby, Sapphire or Emerald mix records with each other, the men that were in each players' games will be transferred over. The player is allowed one interaction with the man that initially appears in their game, as well as one interaction with each man they receive from another player through record mixing.

Generation VI
In Omega Ruby and Alpha Sapphire, they give the player O-Powers. Giddy is in the Mauville City Pokémon Center when the player first arrives. After being interacted with twice, he leaves.

Other old guys will only appear or give the player their second set of O-Powers after the player has reached specific points in the storyline. If one of the men leaves, the next won't appear until the player has reached the point in the storyline where he will give his next O-Power; if the player obtains the first O-Power but is not yet far enough in the game to obtain the second, the current old guy will remain in the Pokémon Center.

After the Storyteller has left the Pokémon Center for their shared apartment in (Apartment 3), when the player visits all five in their apartment, the Storyteller will mention that they are looking for someone to pass their powers to; the player tells him about the powerless man living across the hall, at which point the Storyteller requests that the player lead the powerless man to them. If the player does so, they will each give him their power (disappearing after doing so), turning the powerless man into Mr. Bonding. Mr. Bonding will give the player the final O-Power, Hatching Power, and leave.

Generation VII
While they do not appear, the old guys are given an indirect mention in Pokémon Sun and Moon by a man in Haina Desert, who gave "star pulses" from / to a "group of wonderful men" 30 years prior to the game's events. As the Solrock/Lunatone produces the O-Power noise when restoring the man's memory, the "star pulses" likely refer to the O-Powers themselves.

Giddy
Giddy (Japanese: メルヘンおやじ Fairy-tale old man) will have a "scintillating story" for the player, asking a series of yes or no questions. He appears to have a brother (Gaddy) and a niece who live in Laverre City in the Kalos region.

In Pokémon Ruby, Sapphire, and Emerald, Giddy's questions are based on either a word from the easy chat system or something else, such as if the player knows a nice place for vacation.

In Pokémon Omega Ruby and Alpha Sapphire, Giddy will reward the player with the Speed O-Power for answering his questions. He is in the Pokémon Center as soon as the player arrives there. Later, the player may answer more of his questions and receive the Critical Power, at which point he leaves.

The Hipster
The Hipster (Japanese: ナウいおやじ Hip old man) will tell the player a collection of "trendy words".

In Pokémon Ruby, Sapphire, and Emerald, he adds phrases to the game's easy chat system. He will add one phrase each time he is talked to after records are mixed.

In Pokémon Omega Ruby and Alpha Sapphire, he will use a bunch of trendy words and reward the player with one or two O-Powers for listening. He first appears after the player has the, and ramble once. For listening to his trendy words the first time he will give the player the Befriending Power. After the player has the, he will tell the player more trendy words, then give the player the Encounter Power and Accuracy Power for listening and leave.

The Bard
The Bard (Japanese: シンガーソングおやじ Singer-songwriter old man) will sing a song to the player.

In Pokémon Ruby, Sapphire, and Emerald, the song he sings will be made up of six words or phrases from the easy chat system. He will then tell the player he isn't happy with the lyrics and ask them to change one word or phrase. When the Bard sings, the game will make noises that sound very vaguely like the words or phrases in the song. If the Bard attempts to sing a phrase that is exclusive to Pokémon Emerald in Pokémon Ruby and Sapphire (such as "Tower"), the phrase will appear as "???".

In Pokémon Omega Ruby and Alpha Sapphire, he will sing two lines of his song, then give the player an O-Power as an apology for singing an unfinished song. He first appears after the player has the, and sing once. For listening to his song the first time he will give the player the Prize Money Power. After the player has the, he will sing again, then give the player the Exp. Point Power for listening and leave.

The Trader
The Trader (Japanese: グッズ交換おやじ Good-trading old man) will trade the player Secret Base Decorations.

In Pokémon Ruby, Sapphire, and Emerald, he will trade the player one of his decorations (Duskull Doll, Ball Cushion, Tire, Pretty Flowers) for one of the player's decorations. He will only trade once each time the player mixes records. When he is passed to another player via record mixing, he will replace the item he originally offered with the item the player traded him.

In Pokémon Omega Ruby and Alpha Sapphire, he will offer to trade the player one of four Decorations (Duskull Doll, Poké Ball Cushion, Tire, Flowering Plant) for one of three items. He first appears after the player has the, and trade once. For trading the first time he will give the player the Stealth Power. After the player has the, he will trade one of the decorations from the same pool again, then give the player the Bargain Power for trading and leave.

The Storyteller
The Storyteller (Japanese: 伝説おやじ Folklore old man), in his own words, tells "tales of legendary Trainers". He will tell the player a selection of statistics about players and make a comment about it.

In Pokémon Ruby, Sapphire, and Emerald, he will give a list of up to four stories that he knows and ask the player to pick the one they want to hear. He will tell the player the number of times the player or a player has mixed records with has done the topic of the story. He will also "unlock" another story for each time the player has mixed records.

In Pokémon Omega Ruby and Alpha Sapphire, he will tell the player a fixed list of stats about themself. He first appears after the player has the and traded with the Trader twice, and will tell the player about themselves once. After he realizes he is talking to the legendary Trainer he is describing, he will give the player the PP Restoring Power. After the player has entered the Hall of Fame, he will tell the player that he can now go home having met the legendary Trainer that is the player and leaves.

Generation III

 * The Item-Finding Trainer
 * The storyteller states the number of times the player has used an Itemfinder. He then comments that the Trainer must enjoy scouring the ground for hidden items.


 * The Save-Happy Trainer
 * The storyteller states the number of times that the player has saved the game. He then comments that one will never find a more cautious Trainer than them.


 * The Cut-Frenzy Trainer
 * The storyteller states the number of times that the player has used . He then comments that they are a Trainer who just must love to cut.


 * The Move-Loving Trainer
 * The storyteller states the number of times the player has moved their Secret Base. He then comments that they are a Trainer who loves to move houses often.


 * The Cable Car-Loving Trainer
 * The storyteller states the number of times the Trainer rode the Cable Car to Mt. Chimney. He then comments that they must be a busy Trainer who's up and down all the time.


 * The Interviewed Trainer
 * The storyteller states the number of times the Trainer has been interviewed. He then comments that they must be attracting a lot of attention.


 * The Safari-Loving Trainer
 * The storyteller states the number of times the Trainer has gone into the . He then comments that they must have a wild side that comes out in the Safari Zone.


 * The Hot Spring-Loving Trainer
 * The storyteller states the number of times the Trainer bathed in the . He then comments that they must be a Trainer with baby-smooth skin.


 * The Trendsetter Trainer
 * The storyteller states the number of times the Trainer has changed the trendy phrase in . He then comments that the Trainer is setting trends for all the Hoenn region.


 * The Contest-Loving Trainer
 * The storyteller states how many times the Trainer entered Pokémon Contests. He then comments that the Trainer must love showing off Pokémon to others.


 * The Contest Master
 * The storyteller states the number of times the Trainer has won Pokémon Contests. He then comments that the Trainer must be an incredible Contest master.


 * The Fishing Trainer
 * The storyteller states how many times the Trainer has successfully caught a wild Pokémon with a Fishing Rod. He then comments that the Trainer is a legendary fishing expert.


 * The Battle-Happy Trainer
 * The storyteller states the number of times the Trainer has battled other Trainers. He then comments that they must be a Trainer who can never refuse a chance to battle.


 * The Rock-Smashing Trainer
 * The storyteller states how many times the Trainer has used . He then comments that they must be a Trainer who can't leave a stone unsmashed.


 * The Pokémon-Catching Trainer
 * The storyteller states how many Pokémon the Trainer has caught. He then comments that the Trainer is a legendary catcher of wild Pokémon.


 * The Homebody Trainer
 * The storyteller states how many times the Trainer healed their Pokémon at their house. He then comments that there could be no more of a homebody than the Trainer.


 * The Berry-Planting Trainer
 * The storyteller states how many times the Trainer planted Berries. He then comments that the Trainer is a legendary lover of Berries.


 * The Ledge-Jumping Trainer
 * The storyteller states how many times the Trainer has jumped down ledges. He then comments that if there is a ledge to be jumped, the Trainer can't ignore it.


 * The Splash-Happy Trainer
 * The storyteller states how many times the Trainer has used . He then comments that they must be a Trainer who must love splashing around.


 * The Rain-Soaked Trainer
 * The storyteller states how many times the Trainer has entered where rain falls. He then comments that the Trainer's charisma must even attract rain.


 * The Avid Pokédex Reader
 * The storyteller states how many times the Trainer has checked the Pokédex. He then comments that the Trainer must love inspecting Pokémon in a Pokédex.


 * The Pokémon Center-Loving Trainer
 * The storyteller states how many times the Trainer has healed Pokémon at a Pokémon Center. He then comments that there could be no greater lover of Pokémon Centers than the Trainer.


 * The Egg-Warming Trainer
 * The storyteller states how many times the Trainer has hatched Pokémon from s. He then comments that the Trainer is a legendary warmer of eggs.


 * The Blend-Loving Trainer
 * The storyteller states how many times the Trainer has made Pokéblocks. He then comments that there is none better at using a Berry Blender than the Trainer.


 * The Legendary TV Viewer
 * The storyteller states how many times the Trainer has watched TV. He then comments that the Trainer must love watching TV.


 * The Evolver Trainer
 * The storyteller states how many times the Trainer has made Pokémon evolve. He then comments that the Trainer is the ultimate evolver of Pokémon.


 * The Happy Shopper
 * The storyteller states how many times the Trainer has bought items in shops. He then comments that the Trainer must be one of those people who are born to shop.


 * The Ribbon Collector
 * The storyteller states how many times the Trainer has received a ribbon. He then comments that the Trainer must be one of those people who love ribbons.


 * The Battle Tower Challenger
 * The storyteller states how many times the Trainer has taken the challenge. He then comments that the Trainer aspires for excellence in the Battle Tower.


 * The Day Care-Using Trainer
 * The storyteller states how many times the Trainer left Pokémon with the . He then comments that the Trainer must be a real go-getter who raises Pokémon aggressively


 * The Time-Conscious Trainer
 * The storyteller states how many times the Trainer has checked the clock in their room. He then comments that they must be a punctual Trainer who's conscious of the time.


 * The Bike-Loving Trainer
 * The storyteller states how many times the Trainer has swapped bikes. He then comments that the Trainer must love bikes deeply and passionately.


 * The Tenacious Trainer
 * The storyteller states how many times the Trainer had to rely on . He then comments that they are a tenacious Trainer who never gives in to adversity.


 * The Pokémon Lottery Wizard
 * The storyteller states how many times the Trainer has won prizes at the Pokémon Lottery Corner in Lilycove City. He then comments that the Trainer must have many friends to trade Pokémon with.

Generation VI
The storyteller tells the player these stats in a fixed order.
 * 1) Number of times the player has saved
 * 2) Number of times the player has battled
 * 3) Number of times the player has healed their Pokémon at home
 * 4) Number of times the player has ridden the Cable Car
 * 5) Number of times the player hatched Pokémon from Eggs
 * 6) Number of times the player has used the Dowsing Machine

In other languages
Fünf Käuze Cinque Vecchietti オヤジたち