Poison Barb


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The Poison Barb (Japanese: どくバリ Poison Barb) is a type of held item introduced in Generation II that boosts the power of moves.

Price

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Generations II and III
Boosts the power of the holder's moves by 10%.

Generation IV onward
Boosts the power of the holder's moves by 20%.

Description

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Acquisition

 * Held by (2% chance)
 * Held by (5% chance) and  (5% chance)
 * Held by (5% chance)
 * Held by
 * Held by
 * Held by, , , , , , and (5% chance each)
 * Held by, , , , , , and (5% chance each)
 * Held by, , , , and (5% chance each)
 * Held by (5% chance),  (5% chance), and  (5% chance)
 * Held by, , , , , , and (5% chance each)
 * Held by, , , and (5% chance each)
 * Melemele Meadow
 * Hano Beach (sometimes dropped after ambush encounters) Held by, , , , and  (5% chance each)
 * Melemele Meadow
 * (sometimes dropped after ambush encounters) Hano Beach (sometimes dropped after  ambush encounters) Ultra Space Wilds (sometimes dropped after  ambush encounters) Held by, , , , and  (5% chance each)
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 * Held by
 * Held by, , , , , , and (5% chance each)
 * Held by, , , , , , and (5% chance each)
 * Held by, , , , and (5% chance each)
 * Held by (5% chance),  (5% chance), and  (5% chance)
 * Held by, , , , , , and (5% chance each)
 * Held by, , , and (5% chance each)
 * Melemele Meadow
 * Hano Beach (sometimes dropped after ambush encounters) Held by, , , , and  (5% chance each)
 * Melemele Meadow
 * (sometimes dropped after ambush encounters) Hano Beach (sometimes dropped after  ambush encounters) Ultra Space Wilds (sometimes dropped after  ambush encounters) Held by, , , , and  (5% chance each)
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 * Held by, , , , and (5% chance each)
 * Held by (5% chance),  (5% chance), and  (5% chance)
 * Held by, , , , , , and (5% chance each)
 * Held by, , , and (5% chance each)
 * Melemele Meadow
 * Hano Beach (sometimes dropped after ambush encounters) Held by, , , , and  (5% chance each)
 * Melemele Meadow
 * (sometimes dropped after ambush encounters) Hano Beach (sometimes dropped after  ambush encounters) Ultra Space Wilds (sometimes dropped after  ambush encounters) Held by, , , , and  (5% chance each)
 * }
 * }
 * Held by, , , , , , and (5% chance each)
 * Held by, , , and (5% chance each)
 * Melemele Meadow
 * Hano Beach (sometimes dropped after ambush encounters) Held by, , , , and  (5% chance each)
 * Melemele Meadow
 * (sometimes dropped after ambush encounters) Hano Beach (sometimes dropped after  ambush encounters) Ultra Space Wilds (sometimes dropped after  ambush encounters) Held by, , , , and  (5% chance each)
 * }
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 * Melemele Meadow
 * Hano Beach (sometimes dropped after ambush encounters) Held by, , , , and  (5% chance each)
 * Melemele Meadow
 * (sometimes dropped after ambush encounters) Hano Beach (sometimes dropped after  ambush encounters) Ultra Space Wilds (sometimes dropped after  ambush encounters) Held by, , , , and  (5% chance each)
 * }
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 * Melemele Meadow
 * (sometimes dropped after ambush encounters) Hano Beach (sometimes dropped after  ambush encounters) Ultra Space Wilds (sometimes dropped after  ambush encounters) Held by, , , , and  (5% chance each)
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In the TCG


Poison Barb was introduced as a TCG Pokémon Tool card in the Pokémon Trading Card Game during the English Sun & Moon Series (the Japanese Sun & Moon Era) in the TCG Sun & Moon expansion. When this TCG Trainer card is attached to the player's Active Pokémon, if an opponent deals damage to that Pokémon, the Attacking Pokémon is now TCG Poisoned.