Shiny Pokémon

A Shiny Pokémon (Japanese: るポケモン Shiny Pokémon), previously officially known as alternate coloration or rare coloration (Japanese:  differently colored), and called Color Pokémon in Pokémon Stadium 2, is a specific with different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.

The term "Shiny Pokémon" was first created by fans to refer to the sparkling sound effect and animation made at the start of an encounter with one in the. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny event Pokémon. The term Shiny Pokémon was first used in-game in in Nimbasa City.

Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as or, have a Shiny coloration only a few shades darker or lighter in color. However, many Pokémon have a spectacular difference between their normal and Shiny variations; even extremely common Pokémon like show a dramatic difference. An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both and  have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in Generation II). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of and.

Form differences, such as that of and, are not normal/Shiny variations of one another, but the individual forms can be Shiny.

In the core series games
How Shiny Pokémon have been marked throughout the generations

Shiny Pokémon were introduced in the Generation II games. When a Shiny Pokémon appears in the wild or from its Poké Ball, it is surrounded by a flash of stars or light, which is accompanied by a pinging sound effect.

Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny, if leveled up, will eventually become a Shiny and then a Shiny , while a regular Charmander will become a regular Charmeleon and then a regular Charizard.

An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, do not have any icon. In Generation III, the Pokémon's Pokédex number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.

The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The Shiny Charm can directly add to the odds for most methods, with hidden Pokémon being affected uniquely.

In Generation II
In Generation II, being Shiny is determined by a Pokémon's s. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a Generation I game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.

Since the HP IV is calculated from the other four IVs, a Shiny Pokémon's HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.

The probability of a Pokémon encountered in the wild or obtained as a gift, in-game trade, or in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).

The probability differs for bred Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child's inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.

In Generations III and later
Generation III saw an overhaul of many aspects of the game, which included the calculation to determine a Pokémon being Shiny. Shininess in these games is determined by a calculation involving the Original Trainer's ID number and secret ID number, as well as the Pokémon's personality value. The exact calculation is:

where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively. More details on this calculation can be found here.

The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny; starting in Generation VI, this threshold was increased to 16. For Generations III to V, this gives an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. For Generations VI and later, the probability is doubled.

Transferring from Generation I Virtual Console games
Pokémon transported to Pokémon Bank from the Virtual Console releases of the Generation I games via Poké Transporter may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined by following the same criteria as for Generation II games, as described above. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.

The same that apply to transferring Pokémon from Generation I to Generation II games also apply.

The that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.

In-game Shiny Pokémon
In Generation II, any Pokémon can be Shiny, but the game includes a red Gyarados that the player must encounter at the Lake of Rage during the course of the story. In, the Odd Egg also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages.

In the Game Boy mode of, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.

Quirks
Pokémon that are transferred from Generation I games may also be Shiny, depending on their IVs. Due to correlations between pseudorandom numbers in the Generation I games, Pokémon encountered in those games in tall grass, on cave tiles, or by ing on water cannot have a set of IVs that would allow them to be Shiny in Generation II. Fishing encounters, gift Pokémon (including from 🏴󠁧󠁢󠁥󠁮󠁧󠁿), stationary Pokémon (such as and ), and in-game trades can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.

Additionally, in Generation I, if a wild Pokémon s again while already transformed, when caught it will be a with the same IVs as the first Pokémon it transformed into, allowing Ditto's IVs to be manipulated so that it is Shiny in Generation II by having it initially transform into a Pokémon with Shiny IVs.

In-game Shiny Pokémon
In Generation III, some Shiny Pokémon appear on NPCs' teams. In, three Trainers in the Trainer Tower have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny , the pair of Trainers on the first floor in the Double Battle mode have a Shiny , and the second Trainer on the fourth floor in the Knockout Mode has a Shiny. Several Pokémon Battle e Trainers also have Pokémon which are preset as Shiny.

Quirks
A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the OT, Trainer ID and secret ID of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game's player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only distributed in Japan) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until Generation VI.

also has an uneven distribution of Shiny probability depending on its form. This is because 's form is also determined by its personality value. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.

In-game Shiny Pokémon
In the Generation IV remakes of Generation II's, , the player once again must encounter a red Gyarados at the Lake of Rage during the course of the story.

In HeartGold and SoulSilver, a Shiny Pokémon's coloration is reflected in the overworld if it is used as a walking Pokémon.

Methods of increasing Shiny rates
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.

The Masuda method refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Foreign language Pokémon obtained via in-game trades, such as the 's and Lt. Surge's, still count as being from the same game, so they do not activate the Masuda method unless traded to a different language. This mechanic is retained in all subsequent games.

The Poké Radar slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.

Quirks
can make it possible for players with certain Trainer ID number and Secret ID combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon's personality value to be one of an extremely limited set of values.

The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only distributed in Japan) and the Egg to be Shiny after hatching.

In-game Shiny Pokémon
Generation V introduced a mechanism often referred to as a "Shiny lock", preventing, , and  from being Shiny. Any Pokémon obtained in Entree Forest (i.e., from the Pokémon Dream World) are also prevented from being Shiny. Reshiram, Zekrom, and Victini still have Shiny sprites in the games' data.

In, the player can obtain three specific Shiny Pokémon (but only two per version). If the player registers every non-event Pokémon in the New Unova Pokédex, they can receive a Permit that allows them to travel to the Nature Preserve, where they can encounter a Shiny. After defeating Benga in the Black Tower or White Treehollow, Benga will give the player a Shiny or Shiny.

Starting in Generation V, Pokémon in the Pokédex will appear Shiny if the first specimen of that Pokémon encountered was Shiny.

Methods of increasing Shiny rates
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.

Generation V also introduces the Shiny Charm, a Key Item that causes the game to generate up to two extra personality values in an attempt to make a wild or bred Pokémon Shiny. This effect can stack with the Masuda method's effect. This item is also available in all future games.

Quirks
The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.

In-game Shiny Pokémon
Generation VI slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of 16/65536 or 1/4096.

The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in Generation VI games: the Legendary birds, the aura trio,, the weather trio, and. The in-game gift Cosplay Pikachu also cannot be Shiny.

Methods of increasing Shiny rates
The Poké Radar returns for Pokémon X and Y. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.

In X and Y, in the Friend Safari, Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.

Consecutive fishing can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.

In Pokémon Omega Ruby and Alpha Sapphire, have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.

In-game Shiny Pokémon
In, , after entering the Hall of Fame, Marcus appears at the Seafolk Village Pokémon Center, battling the player with a Shiny. This marks the only time a Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).

Methods of increasing Shiny rates
In the Generation VII games, as Pokémon in SOS Battles continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). In Pokémon Sun and Moon, the chain length resets to 0 after 255, but in Pokémon Ultra Sun and Ultra Moon, it does not reset. This effect can stack with the Shiny Charm's effect.

In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the Ultra Warp Ride (excluding Legendary Pokémon and Ultra Beasts) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the Ultra Space Wilds. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.

Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.

Unobtainable Shiny Pokémon
In all generations since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained Shiny. This can happen if the Pokémon cannot be Shiny in the wild or as an in-game gift (or cannot be obtained this way at all) and has never been distributed as Shiny.


 * Generation II


 * Generation III


 * Generation IV
 * Spiky-eared Pichu


 * Generation V


 * Generation VI
 * Cosplay Pikachu


 * Generation VII
 * Cap Pikachu
 * Partner and

Pokémon Stadium
In 🏴󠁧󠁢󠁥󠁮󠁧󠁿 and Pokémon Stadium 2, Pokémon with a nickname can be colored slightly differently, whether or not they are actually Shiny. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the Original Trainer's Trainer ID number and name.

In the Ekans Hoop Hurl game in the Kids' Club, there are golden Diglett that are worth extra points.

In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. Group Color Pokémon/Cancel Color Pokémon). This will show Shininess, even if the player is currently viewing a Generation I cartridge in the Lab.

It is possible for Challenge Cup Pokémon to be Shiny.

Pokémon Colosseum


In, non-Shadow Pokémon obtained in the game (such as the player's starter or  and Duking's ) are ensured to be unable to be Shiny.

There is a 1/8192 chance of a Shadow Pokémon being Shiny, but when a Shiny Shadow Pokémon is captured it is highly improbable that the Pokémon will remain Shiny. Conversely, when an ordinary Shadow Pokémon is captured, there is still the 1/8192 chance of that Pokémon becoming Shiny when it is sent to the player's party or the Pokémon Storage System. Shininess is retained through purification.

In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.

Pokémon XD
In, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon personality value if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the, in-game trades, Mt. Battle Johto starter Pokémon, and Poké Spot Pokémon) can be Shiny.

Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.

My Pokémon Ranch
In My Pokémon Ranch, Pokémon's Shininess is visible. Pokémon traded by Hayley—except possibly and —cannot be Shiny.

Pokémon Battle Revolution
In Pokémon Battle Revolution, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseums can be Shiny, but have the same chance of being Shiny as wild Pokémon. This is due to the RNG, which generates a random PID.

Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Explorers of Sky, a Shiny is part of the story, although Shiny Pokémon are not obtainable normally in the game.

Pokémon Mystery Dungeon WiiWare
In the Pokémon Mystery Dungeon games for WiiWare, Shiny Pokémon can be found in dungeons. Unlike the core series, only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their stat is 200 as opposed to the 100 of normal Pokémon. A Red Gyarados can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.

Pokémon Mystery Dungeon: Gates to Infinity
In Pokémon Mystery Dungeon: Gates to Infinity, can be uniquely encountered as a Shiny Pokémon at Eternal Ruins through a Legend of the Mysterious Ruins job request. This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met. It also has a unique animation that plays before the battle begins.

Pokémon Super Mystery Dungeon
The Shiny from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently connects with the player. She has a unique animation that plays when entering a dungeon.

Super Smash Bros. series
In the Super Smash Bros. series,, , , , , , , and each have several different colorations exclusive to the series. One of 's alternate colorations is its Shiny coloration wearing 's hat, and one of 's in Super Smash Bros. Brawl is its Shiny coloration wearing a straw hat; also has its Shiny coloration in Super Smash Bros. Melee. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.

Pokémon Rumble
In Pokémon Rumble, Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.

Pokémon Rumble U
Shiny Pokémon return to the Pokémon Rumble series in Pokémon Rumble U and function similarly to how they did in the original Pokémon Rumble.

Pokémon Conquest
A Shiny is featured in, sharing a Perfect Link with Nobunaga, and is his Pokémon of choice during the final battle of the main scenario. was distributed over Wi-Fi for Japanese players to commemorate the release of the game.

Pokémon Shuffle
There are 15 Shiny Pokémon, including Mega Evolved Pokémon, in Pokémon Shuffle:, , , , , , , , , , , , , , and. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its Pokémon list number but not its Skill, experience, level, Mega Effect (where applicable), and sometimes type.

Pokémon GO
In Pokémon GO, only the Shiny forms of certain Pokémon have been released. Those families that have been released are listed below.

All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a Raid Battle, the Raid Boss always appears non-Shiny, but it may appear Shiny after it is defeated and can be caught. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not.

Pokémon Duel
There are several figures that are Shiny Pokémon in Pokémon Duel.

Pokémon: Magikarp Jump
A Shiny, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in Pokémon: Magikarp Jump. Shiny, and  may also appear in random encounter events during feeding.

Pokémon Quest
Pokémon can appear Shiny in Pokémon Quest.

In the TCG
Shiny Pokémon have appeared in the TCG as well, first as TCG Shining Pokémon in TCG Neo Revelation and TCG Neo Destiny, and later as Pokémon in TCG EX Team Rocket Returns - TCG EX Power Keepers. Players can only have one Pokémon per deck. The TCG Stormfront, TCG Platinum, TCG Supreme Victors and TCG Platinum: Arceus (Arceus) sets include three cards each with alternate coloration artwork and a reverse holo effect, but are not classified as an entirely separate rarity. Unlike Shining Pokémon and Pokémon, these newest alternate coloration cards are not limited by special gameplay and deckbuilding rules, and since the names of the cards are not changed to indicate the alternate coloration, they can be evolved into non-Shiny Stage 1 Pokémon, or, in the case of Shiny TCG Evolution card (evolved Pokémon), from normal Basic Pokémon.

Shiny versions of several Legendary Pokémon were also featured in the TCG Call of Legends expansion as secret rares under the SL numbering subset.

From TCG Next Destinies until TCG XY, all secret rare cards depicted Shiny Pokémon.

Sometimes, cards with Shiny Pokémon are tied to ongoing events in the or, such as the Shiny  distributed in October 2014, or the appearance of the Red Genesect in Genesect and the Legend Awakened.

In the anime


Although the games had not premiered alternate colored Pokémon until Generation II, several Pokémon seen beforehand were colored differently. One such example is the pink Butterfree, the mate of Ash's Butterfree, which appeared as early as the twenty-first episode. This is, however, not the standard alternate coloration for a, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a in The Kecleon Caper featured a non-standard alternately colored Pokémon, this time a purple. Another example would be in Fighting Back the Tears!, where a non-standard alternately colored (who happens to be James's Mareanie's first love) appears, and later evolves into a.

In the Orange Archipelago, certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On Pinkan Island of the Orange Archipelago, all of the Pokémon are colored pink because the Pinkan Berries they eat make them that way.

The first true Shiny Pokémon that appeared was a in Fowl Play!. eventually captured it, and, as in the games, sparkles surround it as it comes from its Poké Ball. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term "Shiny" was first used in Working on a Right Move!.

In the manga
Because most manga series are published in, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of, is the red Gyarados.

In the movie adaptations
A Red Genesect appeared in .

A Shiny appeared in . It had the ability to Mega Evolve into a Mega Rayquaza.

In the Pokémon Adventures manga
In Pokémon Adventures's, captured the raging leader of a group of Gyarados, who had been on a rampage since Team Rocket took control of the Goldenrod Radio Tower and sent out their evolution-inducing radio waves.

mentions that she caught a different colored as part of the Pokémon sent to  in Off Course with Corsola.

In the Pocket Monsters HGSS Jō's Big Adventure manga
In Pocket Monsters HGSS Jō's Big Adventure, Jō and his befriend the red Gyarados by calming its rampage and feeding it berries. It later appears to help Jō and Lance battle Ariana and Petrel.

In the Pokémon Pocket Monsters manga
The Red Gyarados makes an appearance in Stop That Strange Sonic Sound!! where Team Rocket plots on catching it by luring it out of hiding using sonic waves while at the same time, Clefairy went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.

Trivia

 * In Generation III onwards, it is possible for an to hatch Shiny on one game but not another. This is because Shininess is partially determined by the Original Trainer ID and Secret ID number. Eggs have the ID and SID of the game they were originally bred on, but change to the ID and SID of the hatcher immediately after hatching. It is this change that affects Shininess.
 * Confusingly, this means that if a player hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
 * While all (Generation III onward) Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny Manaphy.
 * Due to Shininess being determined by IVs in Generation II, several odd quirks arise:
 * Since gender is also determined by IVs in Generation II, it is impossible to have a Shiny that is female in those games, as the highest Attack IV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack IV a Shiny Pokémon can have is 2.
 * Since 's letter is also determined by IVs in Generation II, only Unown I and V can be Shiny.
 * Since is determined by IVs, a Shiny Pokémon's Hidden Power type in Generation II can only be either Grass or Dragon, with a power of either 49 or 69.
 * As Generation II does not allow two Pokémon to breed if they are likely to be from the same family, two Shiny Pokémon can never breed in Generation II.
 * have the most in-game event Shiny Pokémon available, with two.
 * It is possible for all of the following to be Shiny:
 * The / that attacks Professor Birch in.
 * The that Wally uses in the capture tutorial in.
 * The that Wally catches in  (but only when he catches it and not in subsequent battles).
 * The Pokémon that the encounters in FireRed and LeafGreen.
 * Rental Pokémon found in the in.
 * Wild Pokémon that appear in and  in.
 * Battle Frontier Pokémon used by the AI in.
 * The that appears in the "world of Pokémon" intro in.
 * The that appears in the "world of Pokémon" intro in
 * The that Bianca catches in.
 * The that the rival,  or, uses in the capture tutorial in.
 * The that the rival,  or, captures in the tutorial in.