Destiny Bond (move)

Destiny Bond (Japanese: みちづれ Take Along With) is a non-damaging move introduced in Generation II.

Generations II to IV
When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. If the user takes another turn (including 'inactive' turns such as those spent ing or ing), the effect disappears.

A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.

Destiny Bond does not activate from indirect damage such as weather damage, damage from, and. Destiny Bond also bypasses Focus Sash,, and.

Destiny Bond has no effect if an ally causes the user to faint.

Destiny Bond can also be used as part of a Pokémon Contest combination, with the user gaining extra eight appeal points if either the move or  was used in the prior turn.

Generations V and VI
A Pokémon defeated by this move will now faint after the Pokémon that used Destiny Bond, meaning that if Destiny Bond is used by the last Pokémon on a player's team, and the last Pokémon on the opposing team makes it faint, the opposing player will win.

Destiny Bond can affect non-adjacent foes.

Destiny Bond can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves, or  was used in the prior turn.

Generation VII
Destiny Bond will always fail if it was successfully executed on the previous turn.

If powered up by a Ghostium Z into Z-Destiny Bond, all of the opponent's moves will target the user for the turn, if possible.

Description

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Pokémon Mystery Dungeon series
Destiny Bond grants the to the user and the target. While in this status, any damage the Pokémon takes from attacks or moves is dealt to the target, sustaining the same amount of damage as the target dealt to the user.

Description

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Trivia

 * This move originated as a TCG TCG attack.

In other languages
Abgangsbund Mismo destino Prélèvem. Destin Destinobbligato みちづれ 同命（招式）