Take Down (move)

Take Down (Japanese: とっしん Charge) is a damage-dealing move introduced in Generation I. It was TM09 in Generation I.

Generation I
Take Down does damage, and the user receives recoil damage equal to 25% of the damage done to the opponent.

If the user of Take Down attacks first and faints due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round.

Self-inflicted recoil damage from Take Down from the previous turn can be countered if the opponent does not make a move on the following turn. If Take Down breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Take Down knocks out an opponent.

Generation II onwards
The user now receives recoil damage even if a substitute breaks.

Take Down can be used as part of a Pokémon Contest combination, with the user gaining extra six appeal points if either or  was used in the prior turn.

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Take Down inflicts damage to the enemy and the user receives recoil. In Gates to Infinity and, the recoil damage is 10% of the user's max HP, rather than being affected by the damage dealt to the enemy.

Super Smash Bros. series
In Super Smash Bros., a swarm of will fly diagonally across the screen using Take Down when summoned from a. The Beedrill are replaced by in Super Smash Bros. Melee; the Unown can fly across the screen from any direction.

In Super Smash Bros. for Nintendo 3DS/Wii U, is a Poké Ball Pokémon that uses Take Down by running back and forth across the stage, throwing itself at fighters.

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In the Pokémon Adventures manga

 * In Silly Scyther, Bugsy told his to use Take Down, but it was unable to execute the move due to the effects of.

In other languages
Bodycheck Derribo Bélier Riduttore とっしん 猛撞（招式）