Endure (move)

Endure (Japanese: こらえる Endure) is a non-damaging move introduced in Generation II. It was TM20 in Generation II and was TM58 in Generation IV.

Generation II
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.

Endure cannot protect against the end-of-turn effects of and. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of Protect in all generations.

Endure has a priority of +2.

Generation III to IV
Endure now has a priority of +3.

Endure can be used as a part of a Pokémon Contest combination, causing and  to have their base appeal points doubled if used in the next turn.

Generation V onwards
Endure now has a priority of +4.

Endure can be used as a part of a Contest Spectacular combination, causing certain moves (,, and ) to give an extra three appeal points if any of them is used in the next turn.

If powered up by a Normalium Z into Z-Endure, all of the user's lowered stats are reset.

Description

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Description

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In the Pokémon Adventures manga

 * In Pinsir Me, I Must Be Dreaming, a that  was renting from the  was revealed to know Endure by Emerald's Pokédex.

Trivia

 * Endure is one of two moves to lose its TM status twice. The other is.
 * Coincidentally, both moves are moves introduced in Generation II.
 * Also, both can be taught to all Pokémon that can learn TMs.
 * Additionally, both moves were added as Move Tutors in before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in Black 2 and White 2, while Endure did not.

In other languages
Ausdauer Aguante Ténacité Resistenza こらえる 挺住（招式）