Hyper Beam (move)

Hyper Beam (Japanese: はかいこうせん Destruction Beam) is a damage-dealing move introduced in Generation I. It is TM15 in every generation so far.

Generation I
Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.

Hyper Beam will not require a recharge turn if it misses, it breaks a, it knocks out the target, the user is targeted by a (even if it misses), the user es, or the user is put to  after the attack but before the recharge turn. However, does not prevent the need for the recharge turn of Hyper Beam. If the user is, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.

If one Pokémon attacks first with a that misses in a round in which the other Pokémon must recharge from a use of Hyper Beam, the user of Hyper Beam will automatically use Hyper Beam again during that turn instead of recharging. If at such a time Hyper Beam has 0, Hyper Beam will still be used, and afterward , and full s will be applied to it.

An opponent can still use items on the user while its recharging, in which case, it'll recharge the turn after.

In 🏴󠁧󠁢󠁥󠁮󠁧󠁿, Hyper Beam requires a recharge turn every time it is used.

Generation II
Hyper Beam will always need to recharge if it hits, even if the target is knocked out, unless the battle is completed in that turn. The binding move glitch has been fixed.

Generation III onwards
If the user has, the recharge and "loafing around" take place on the same turn.

Description

 * }
 * }

Mighty Tyranitar
In the TCG Aquapolis e-Reader minigame Mighty Tyranitar, Hyper Beam is used by Tyranitar to destroy incoming rocks being fired out from an erupting volcano. Unlike in the main games, Hyper Beam does not require charging and can be used consecutively.

Pokémon GO

 * Prior to an update to Niantic's servers on July 30, 2016, Hyper Beam had a power of 70.
 * Prior to an update to Niantic's servers on February 16, 2017, Hyper Beam had a power of 120 and a duration of 5.0 seconds.

Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Hyper Beam is a move with 30 power, 90% accuracy, and 8 PP. It damages an enemy up to 10 tiles away in the user's line of sight; if the attack hits, the user enters the Paused status, and must skip their next turn. If the move misses, the user may act on their next turn.

In Gates to Infinity, Hyper Beam can reach an enemy up to 10 tiles away and the user will recoil, making it unable to move on the next turn.

In, Hyper Beam instead has 40 power (up to 50), 10 PP (up to 30), and 90 accuracy (up to 98). Small Pokémon can hit an opponent up to 4 tiles away. When it hits an opponent, or reaches its maximum range, a 3x3 explosion is created around the target, dealing damage to allies and enemies by an amount determined by the normal damage formula, and destroys walls and items caught in the blast. The user will then recoil, making it unable to move on the next turn. When used by a Gigantic Pokémon, the move can reach enemies up to 10 tiles away in front of the user, and will pierce through enemies and walls (without breaking them), affecting all enemies within the 10 tile range.

Description

 * }
 * }

In the main series

 * has been confirmed to know Hyper Beam. However, it has only used it in the radio drama The Birth of Mewtwo, so it has never been seen using it.
 * Baron Alberto knew Hyper Beam when he was a Pokémon due to the fact that his Lickilicky knows the move.

In the Pokémon Adventures manga

 * In Exit Empoleon, 's was mentioned to know Hyper Beam, but it was never seen using the move.

In the Pokémon Gotta Catch 'Em All manga

 * Shu told to use Hyper Beam in GDZ66 but called off the attack.

Trivia

 * Most Pokémon that can learn Giga Impact through TM68 can learn Hyper Beam through TM15, and vice versa.
 * It and Giga Impact can be learned via TM by many fully evolved Pokémon that can learn TMs, including Pokémon that were fully evolved at one point but later received one or more evolved forms, such as or.
 * In the Brazilian dub of the anime, Hyper Beam has been given many names, such as ', ', ', and ', the last one tending to cause much confusion because it is the Brazilian dub name of.
 * In the Dutch dub of the anime, especially in the first few seasons, it's often incorrectly translated to "Hydro Straal", which translates to "Hydro Beam".
 * In the Generation I games and, there is a quiz question in Cinnabar Gym that asks if TM28 contains Tombstoner or Tombstony. In the original Japanese versions, the move is called しねしねこうせん Shineshine Kōsen, which can translate into a silly expression such as "Die-Die Beam" or "Die! Beam", playing on Hyper Beam's Japanese name, はかいこうせん Hakai Kōsen (Destruction Beam).
 * In the Generation VI and Generation VII games, the move has the same sound effect as it originally did in Generations and.

In other languages
Hyperstrahl Hiperrayo Ultralaser Iper Raggio はかいこうせん 破坏光线（招式）