Heal Pulse (move)

Heal Pulse (Japanese: いやしのはどう Healing Wave) is a non-damaging move introduced in Generation V.

Effect
Heal Pulse restores up to 50% (75% if the user has ) of the target's maximum. It will fail if the target's HP stat is already full or if it is behind a Substitute.

Heal Pulse bypasses checks to always hit, unless the target is in the  of a move such as  or. It can hit non-adjacent targets in Triple Battles.

If powered up by a Psychium Z into Z-Heal Pulse, all of the user's lowered stats are reset, and the target can be healed regardless of whether or not it is afflicted by Heal Block.

Description

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In the Gates to Infinity, Heal Pulse restores the target's HP by 25% of their max HP. This move can reach a target up to 10 tiles away.

In the Super Mystery Dungeon, the move restores 40% of the target's max HP and can reach up to 4 tiles away. When boosted by the Ability Mega Launcher, it will heal 48% of the target's max HP.

Description

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Trivia

 * This move originated as a TCG TCG Attack.

In other languages
Heilwoge Pulso cura Vibra Soin Ondasana いやしのはどう 治愈波动（招式）