Double-Edge (move)

Double-Edge (Japanese: すてみタックル Life-Risking Tackle) is a damage-dealing move introduced in Generation I. It was TM10 in Generation I.

Generation I
Double-Edge inflicts damage and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.

Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a, the user will take no recoil damage.

Double-Edge has a base power of 100 in this generation.

In 🏴󠁧󠁢󠁥󠁮󠁧󠁿, no recoil damage is taken if Double-Edge knocks out a target.

Generation II
Double-Edge's base power is increased to 120. The user will take recoil damage even if a substitute breaks.

Generation III
Recoil is increased to ⅓ of damage done, rather than ¼.

Pokémon with do not take recoil damage from this move.

Double-Edge can also be used as part of a Pokémon Contest combination, with the user gaining extra six appeal points if either the move or  was used in the prior turn.

Description

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Double-Edge inflicts damage to the enemy and the user receives recoil. In Gates to Infinity and, the recoil damage is 20% of the user's max HP, rather than being affected by the damage dealt to the enemy.

Pokémon Rumble Blast
This move has a damage rating of ☆☆☆☆☆.

Description

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In the Pokémon Adventures manga

 * In The Escape, 's Jiggly was revealed to know Double-Edge by her Pokédex.

Trivia

 * This move's English name refers to the idiom double-edged sword.
 * is the only Pokémon that can have as an Ability that cannot learn Double-Edge.

In other languages
Risikotackle Doble filo Damoclès Sdoppiatore すてみタックル 舍身冲撞（招式）