Circle Throw (move)

Circle Throw (Japanese: ともえなげ ) is a damage-dealing move introduced in Generation V.

Effect
Circle Throw inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.

If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability or ), the target will not be forced to switch.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability, is under the effects of , or has set up.

Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (,, , , or ) was used in the prior turn.

Description

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Description

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Trivia

 * In the, Circle Throw is depicted as a judo technique called "", in which the attacker grabs the opponent by their head and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
 * This move has also similarities with a wrestling maneuver called "".
 * Circle Throw's effect of forcing the target to switch has never been featured in the anime.

In other languages
Überkopfwurf Llave giro Projection Ribaltiro ともえなげ 巴投（招式）