Pokémon Crystal Version/Changes from Pokémon Gold and Silver/Aesthetic Changes


 * A female player character,, is introduced, marking the first time players can choose the gender of their character. The choice is purely aesthetic and does not affect gameplay or the story.
 * When entering a location its name is displayed on-screen. This feature is carried forward in all subsequent games.
 * Several locations have had their graphics altered:
 * The Goldenrod Game Corner and Celadon Game Corner are both redesigned with a different color scheme and a new design for the slot machines.
 * The Goldenrod Radio Tower has a subtly different color scheme, and the second floor has been largely redesigned with the addition of Buena's studio and new furniture.
 * The pond in National Park now has a fountain in the center, and a drinking fountain is added next to the benches in the south of the park.
 * The Burned Tower is appears as a visibly burnt out building on the exterior. The interior is now dark and has a different layout.
 * The exterior of the Glitter Lighthouse has altered, with a new window design at the top making it more distinctly resemble a lighthouse.
 * The Ice Path is redesigned with a bright blue ice-like appearance. Some of the puzzles within have also been altered.
 * Lance's room at the Indigo Plateau now has a draconic appearance, with the generic statues in the room being replaced with statues.
 * The restaurants in Olivine City, Celadon City, and Fuchsia City feature a new design with a different color scheme.
 * Pokémon sprites have been updated:
 * Front sprites for every Pokémon now play a short animation upon entering battle and a longer one when the Pokémon's profile is viewed. This feature wasn't carried forward again until.
 * While most of the Pokémon retain their sprites from either Gold or Silver, certain Pokémon, such as and, were given new ones. This includes some Pokémon who had identical sprites in both Gold and Silver, like  and.
 * The W was redesigned, and its new design is used in all subsequent games.
 * A few Pokémon, such as, and , were recolored to more closely match their official artwork.
 * Several of the Pokémon that were redrawn have different back sprites.
 * Certain Trainers have different dialogue to Gold and Silver.
 * Raikou, Entei, and Suicune have their own unique battle theme when the player encounters them in the wild, making Crystal the first game to sport special Legendary Pokémon battle music.
 * The user interface used during Game Link Cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in the Generation I games, mainly to retain compatibility with older Game Boy systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color.