Glare (move)


 * If you were looking for the move whose Japanese name can be translated as Glare, see .

Glare (Japanese: へびにらみ Snake Glare) is a non-damaging move introduced in Generation I. Prior to Generation II, it was the signature move of and.

Generation I
Glare the target. It has an accuracy of 75%. It can hit Pokémon.

Generations II to III
Glare now does not affect Ghost-type Pokémon, unless the Ghost-type Pokémon is affected by or.

Glare can also be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if move was used in the prior turn.

Generation IV
Glare can now hit Ghost-type Pokémon.

Generation V
The accuracy of Glare is increased from 75% to 90%.

Generation VI onwards
Glare's accuracy changed from 90% to 100%. Electric-type Pokémon are now immune to it.

If powered up by a Normalium Z into Z-Glare, the user's rises one stage.

Glare can also be used as part of a Contest Spectacular combination, causing and  to give an extra three appeal points if used in the next turn.

Description

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Description

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Trivia

 * Drampa, Druddigon, and Helioptile can learn this move, which is known as へびにらみ Hebinirami (Snake Glare) in Japanese, despite not being based on any particular snake. This may be because Western dragons and snakes, particularly the, are both sometimes depicted as being capable of influencing their victims with eye contact, either by using some magical ability to immobilize those that look into their eyes or simply paralyzing them with fear.
 * The descriptions of the move in and Generation IV onwards state that "The user intimidates the  with the pattern on its belly", a description that seems to be intended specifically for Arbok. The anime, manga, and Pokémon Stadium series portray Glare as a literal glare at the opponent instead.

In other languages
Giftblick Deslumbrar Regard Médusant Sguardo Feroce へびにらみ 大蛇瞪眼（招式）