Comet Punch (move)


 * If you were looking for the move that is known as Comet Punch in Japanese, see .

Comet Punch (Japanese:  Consecutive Punch) is a damage-dealing multi-strike move introduced in Generation I.

Generation I
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a. and deal damage based on the last strike alone.

Generation II
Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to.

Generations III and IV
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a. If causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or, no subsequent hits can knock it out.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to.

Generations V and VI
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57.

If a Focus Sash, Focus Band, or activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate or a Rocky Helmet. and only activate once. does not activate when using Comet Punch.

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In the anime

 * In Mountain Time, Benji's was commanded to use Comet Punch, but could not execute the move.

In other languages
Kometenhieb Puño cometa Poing Comète Cometapugno れんぞくパンチ 连续拳（招式）