Ice Ball (move)

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing move introduced in Generation III. Prior to Generation VI, it was the signature move of 's evolutionary line.

Effect
Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. Ice Ball's power is doubled in addition if the user had previously used.

Ice Ball can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if move  was used in the prior turn. It is also a Contest Spectacular combination, with the user gaining an extra three appeal points if was used in the prior turn.

Pokémon with are immune to Ice Ball.

Description

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Trivia

 * Ice Ball can reach the highest base power of all moves, tied with its variation, ; if the attacking Pokémon has used and Ice Ball hits for a fifth consecutive time, its base power will reach 960.
 * A level 100 can potentially deal the most (virtual) damage in one single attack with Ice Ball.
 * Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact. A similar situation occurs with  and, both of which have anime depictions that contradict the fact that they make contact in the games.
 * Conversely, the opposite is true for, which does not make contact in the games, but does so in the anime.
 * Ice Ball's anime depiction of a spherical projectile is more consistent with Ice Ball's designation as a than its description in the games, which describes it as a rolling tackle in which the user coats itself with ice.

In other languages
Frostbeule Bola hielo Ball'Glace Palla Gelo アイスボール 冰球（招式）