Stockpile (move)

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves and ; all can learn at least one of the moves, and only, , , , and  cannot learn both.

Generation III
Stockpile stores up energy for the user and has no secondary effect. The maximum number of stockpiles the user can hold is three. If used after the third count, it will fail.

The moves and  inflict damage and heal the user based on the number of stockpiles, respectively, but also reset the stockpile count. Both moves fail if the stockpile count is zero.

In this generation, Stockpile's PP is 10.

Stockpile can also be used as part of a Pokémon Contest combination, causing and  to have their base appeal points doubled if used in the next turn.

Generation IV onwards
In addition to its previous effects, Stockpile gains a secondary effect of raising the user's stat and  stat by one stage each after stockpiling. Once the user has used or, the increases in Defense and Special Defense gained this way are lost.

In addition, Stockpile's PP is raised to 20.

If powered up by a Normalium Z into Z-Stockpile, the user regains all of its HP.

Stockpile can also be used as part of a Contest Spectacular combination, causing and  to give an extra three appeal points if used in the next turn.

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In other languages
Horter Reserva Stockage Accumulo たくわえる 蓄力（招式）