Magnitude (move)

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing move introduced in Generation II.

Generations II to IV
Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.

Magnitude can hit a Pokémon during the semi-invulnerable turn of, and if it does, it will have its power doubled for that Pokémon.

Power varies as follows:

Its average power is 71.

Generation V onwards
If Magnitude hits a Pokémon during the semi-invulnerable turn of, instead of doubling power, damage is technically doubled instead now, resulting in virtually the same effect.

If is in effect, Magnitude deals only half the usual damage.

Description

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Pokémon Mystery Dungeon series
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and all affect damage.

Description

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Trivia

 * Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
 * At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
 * At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with as being the least damaging move, if STAB is not included.
 * Due to the, this move, along with and , has not been used in the anime since AG101 (which itself has never been aired).

In other languages
Intensität Magnitud Ampleur Magnitudo マグニチュード 震级（招式）