Triple Kick (move)

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing multi-strike move introduced in Generation II. Prior to Generation VII, it was the signature move of.

Generation II
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.

Triple Kick will end immediately if it breaks a. and will only acknowledge the last strike of this move.

If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to.

Generations III and IV
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.

Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Triple Kick may now continue attacking after breaking a substitute.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to.

Generation V
If a Focus Sash, Focus Band, or activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has, the move will have only one accuracy check.

Description

 * }
 * }

Description

 * }
 * }

Trivia

 * This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
 * Triple Kick is tied with for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.

In other languages
Dreifachkick Triple patada Triple Pied Triplocalcio トリプルキック 三连踢（招式）