Charge (move)


 * If you were looking for the move called Charge in Japanese, see .

Charge (Japanese: じゅうでん Charge) is a non-damaging move introduced in Generation III.

Generation III
If the user's next move is, it will deal twice the usual amount of damage.

Charge can also be used as part of a Pokémon Contest combination, causing an Electric-type move (other than itself) to have its base appeal points doubled if used in the next turn.

Generation IV onward
If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).

Charge now also raises the user's stat by one stage.

Charge can also be used as part of a Super Contest combination, with having more appeal points if used in the next turn. It is also part of a Contest Spectacular combination, causing a damaging Electric-type move (except, and ) to give an extra three appeal points if used in the next turn.

If powered up by an Electrium Z into Z-Charge, the user's Special Defense is raised by another stage.

Description

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Description

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Trivia

 * This move originated as TCG TCG attack.
 * In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages
{{Langtable|color={{electric color}}|bordercolor={{electric color light}} }}
 * zh_yue=充電 {{tt|Chūngdihn|Charge}}
 * zh_cmn=充電 / 充电 {{tt|Chōngdiàn|Charge}}
 * nl=Oplading
 * fi=Lataus{{tt|*|Also used for Stockpile}}
 * fr=Chargeur
 * de=Ladevorgang
 * el=Φόρτιση
 * it=Sottocarica
 * ko=충전 Chungjeon
 * pl=Ładowanie
 * pt_br=Carregar Ataque ({{TCG|Emerging Powers}}-{{TCG|Legendary Treasures}}} Carga (TCG Primal Clash-present)
 * pt_eu=Carregar Carga
 * sr=Punjenje
 * es=Carga
 * vi=Nạp Điện

Ladevorgang Carga Chargeur Sottocarica じゅうでん 充电（招式）