Pin Missile (move)

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing multi-strike move introduced in Generation I.

Generation I
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Pin Missile will end immediately if it breaks a. and will only acknowledge the last strike of this move.

Pin Missile has a base power of 14 and an accuracy of 85%.

Generation II
All strikes now do damage independently, consequently enabling any of them to be critical.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to.

Generations III and IV
Pin Missile may now continue attacking after breaking a substitute.

Pokémon with the Ability will always hit five times when using Pin Missile, if it does not miss.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to.

Generation V
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~44.333.

If a Focus Sash, Focus Band, or activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has, each strike will activate it.

Generation VI onwards
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.

Description

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Description

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In the anime

 * In The Bicker the Better, Jessie told to use Pin Missile. This was a dubbing error, as in the original, she was commanded to use.

In the How I Became a Pokémon Card manga

 * was revealed to have used Pin Missile in PW31, but only the move itself was shown.

Trivia

 * Before Generation VI, Pin Missile was the only move with a base power of 14. It was also one of three moves in the core series games to have a base power that is not a multiple of 5, the other two being and.
 * All of these moves happen to be multi-strike moves.

In other languages
Nadelrakete Pin misil Dard-Nuée Missilspillo ミサイルばり 飞弹针（招式）