Future Sight (move)

Future Sight (Japanese: みらいよち Future Sight) is a damage-dealing move introduced in Generation II.

Generations II to IV
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target.

The damage dealt uses the stat of the user and  stat of the target at the time of move selection (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Future Sight does not have a type; it is not affected by type effectiveness (so can hit Pokémon), does not receive, and can hit Pokémon with.

Future Sight cannot land a critical hit and its damage is not increased by Life Orb. Future Sight is not affected by or. A Pokémon holding a Focus Band or Focus Sash can survive Future Sight.

Future Sight fails when used if the target is already set to be hit by Future Sight or. Future Sight can hit the Pokémon that used the move. If Future Sight misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".

In Double Battles, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Future Sight will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Future Sight will fail without further notice.

Future Sight has a base power of 80.

Future Sight can be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if a certain move (,, or ) was used in the prior turn.

Generation V
Future Sight's power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP is reduced from 15 to 10.

Future Sight now calculates its damage when it hits rather than when it is selected. Future Sight uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.

It now inflicts damage as a move; therefore, it is affected by type effectiveness (so cannot affect  Pokémon), can receive, and will not necessarily hit through. If the user has or was affected by  when Future Sight hits, it hits as a Normal- or  move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by  even if it is an Electric-type move. Future Sight can now land a critical hit.

In battles with multiple opponents, Future Sight may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Future Sight will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Future Sight will still fail without further notice.

A Pokémon can now endure Future Sight with or, in addition to the Focus Sash and Focus Band. Future Sight disappears with no message if it would hit the Pokémon that used the move.

Generation VI onward
Future Sight's power was increased again from 100 to 120.

In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round's last Pokémon was a Psychic-type move.

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Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the user will always inflict 35 HP of damage for 3 turns.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, the user will always deal 30 HP damage on any enemies for a set number of turns.

From Pokémon Mystery Dungeon: Gates to Infinity onward, it will do nothing other than say that the user has foreseen an attack when the move is used. On the next turn, the attack hits the enemy in front of the user, causing a large amount of damage.

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In other languages
Seher Premonición Prescience Divinazione みらいよち 预知未来（招式）