Dig (move)

Dig (Japanese: あなをほる Dig Hole) is a damage-dealing move introduced in Generation I. It was TM28 from Generation I to Generation VI, and is TM10 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

Generation I
On the turn that Dig is selected, the user will dig underground, where the only attacks it cannot avoid are, , and. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user will not be able to switch out until it is disrupted or fully executed.

If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses during the turn that the user digs underground, Mirror Move will copy the move that the user executed immediately before using Dig (or fail if it cannot).

Full and self-inflicted damage due to  will disrupt Dig. Additionally, if the user is fully paralyzed during the mostly-invulnerable turn of Dig, the semi-invulnerable part will not be reset until the user switches out or fully executes Dig.

In 🏴󠁧󠁢󠁥󠁮󠁧󠁿, Dig will allow the user to avoid. Full will reset the semi-invulnerable turn of Dig. will copy Dig on either of the turns it takes to execute.

Pokémon can be caught during the semi-invulnerable stage of Dig.

Dig has a power of 100 in Generation I.

Generations II and III
The user can now be hit by, , and during the semi-invulnerable turn, and will receive double damage from Earthquake and Magnitude.

The user may also be hit underground if it was previously targeted by or. Swift, Bide, and Transform no longer hit on their own during the semi-invulnerable turn, and damage from and  will not occur.

Dig's power changed from 100 to 60 in Generation II.

If the user is infatuated during the semi-invulnerable turn, it may fail to execute this move.

In Generation II only, due to a glitch, when or  are in effect, the moves, , , , , , , and  cannot hit targets in the semi-invulnerable turn of Dig, and moves cannot lower stats of targets in the semi-invulnerable turn of Dig (status moves such as  will fail, and additional effects of moves such as  will not activate).

Generation IV
Dig's power changed from 60 to 80.

Pokémon can no longer be caught during the semi-invulnerable stage of Dig.

The user may now be hit while underground if it is attacked by a Pokémon with or has No Guard itself.

If a Power Herb is held by the user, Dig can be executed in one turn.

Generation I
When used inside of a cave or certain buildings (including Gyms), the undefined is transported to the last Pokémon Center used. No Badge is required to use this move outside of battle.

Generation II to VI
When used inside of a cave or certain buildings (including Gyms), the undefined is transported to the entrance they used to enter the cave or building.

Generation VII
Dig can no longer be used outside of battle.

Description

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Pokémon GO

 * Prior to an update to Niantic's servers on July 30, 2016, Dig had a power of 45.
 * Prior to an update to Niantic's servers on February 16, 2017, Dig had a power of 70, an energy bar of GO charge 3.png, and a duration of 5.8 seconds.

Description
You dig a hole and damage an enemy on the next turn. You will be immune to moves and items while you're in the ground.


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Trivia

 * In Generation I, when Dig is used while standing on top of a warp tile, the spinning animation upon using the move is the same as the warp tile animation.

In other languages
Schaufler Excavar Tunnel Fossa あなをほる 挖洞（招式）