Focus Energy (move)

Focus Energy (Japanese: きあいだめ  Improvement) is a non-damaging move introduced in Generation I.

Generation I
Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.

In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula:

Generation II
Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by.

no longer affects Focus Energy.

Generation III onward
Focus Energy now increases the user's critical hit ratio by two stages instead of one.

Focus Energy can also be used as part of a Pokémon Contest combination, causing certain moves (,, , , , , , , and ) to have their base appeal points doubled if used in the next turn.

Focus Energy can also be used as part of a Contest Spectacular combination, causing certain moves (,, , , , , , , , , , and ) to gain extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Focus Energy, the user's is raised by one stage.

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In other languages
Energiefokus Foco energía Puissance (capacité) Focalenergia きあいだめ 聚气（招式）