Pokémon battle/Games/Fight

Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current moves is to be used during the turn. Depending on its remaining, a move may or may not be able to be selected; at least 1 PP is required to select the move.

Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest stat going first, and the one with the lowest Speed stat going last, unless  has been used, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and status conditions, this progression may be altered, with moves like having an increased priority and items like the Iron Ball slowing down the Pokémon that holds it.

As each Pokémon makes its move, a Pokémon may faint if its reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations, , and , but after the end of the turn in Generation IV and on, resulting in a slightly different strategy for Double Battles between Generation III and Generation IV.

Until Generation IV, it has also been possible to switch the order of a Pokémon's moves during battle by using the select button twice. In Generation I, this is the only way to switch move orders.